Wednesday, June 09, 2010

Proposal: The RNG can generate content.

Times out and passes 12-0. -Bucky

Adminned at 12 Jun 2010 23:49:14 UTC

Add the text:

The RNG may add monsters to this table as they see fit.

to the end of rule 2.4, “Basic Monsters”.

Add the text:

The RNG may add weapons to this table as they see fit.

to the end of rule 2.5.2, “Weapon List”.

Add the text:

The RNG may add armors to this table as they see fit.

to the end of rule 2.5.3, “Armor List”.

So that we don’t have to make proposals everytime we want new stuff to exist.

Comments

Freezerbird: Idle

09-06-2010 17:43:37 UTC

for

Jumblin McGrumblin: Idle

09-06-2010 17:47:09 UTC

imperial

Klisz: Idle

09-06-2010 18:22:20 UTC

for

Anonyman: Idle

09-06-2010 19:10:06 UTC

for

Bucky: Idle

09-06-2010 20:31:02 UTC

for , but there should be restrictions on new Special Abilities in the Basic Monster Table

Hix: Idle

09-06-2010 22:31:43 UTC

imperial But it should be add, modify, or delete.  Wouldn’t want to give the RNG power to mess things up, but not the power to fix the mess.

Galdyn: Idle

10-06-2010 02:05:44 UTC

for

lilomar: Idle

10-06-2010 03:43:24 UTC

Hix: Since these are a list of things that *can* exist, and not things that *do* exist, I figured that nerfing should be done via proposal.
I don’t have a problem with the RNG deciding that the vorpal sword he is giving to someone should be a weapon. I do have a problem when my shield of light all of a sudden does nothing.

Darknight: he/him

10-06-2010 07:08:25 UTC

for

ais523:

10-06-2010 17:28:34 UTC

imperial

Qwazukee: Idle

11-06-2010 05:12:58 UTC

imperial

Put: Idle

11-06-2010 18:52:41 UTC

for