Proposal: The Roleing of the Sea
Self-killed. Failed by Kevan.
Adminned at 17 May 2018 21:01:19 UTC
Create a new Rule, Roles:
In addition to a Position, Each sailor has a role, tracked in the GNDT and defaulting to Dead Weight. These are the possible roles:
Harpooneer
Lookout
Crew
Dead WeightOnce per Log, a Sailor who is not a prisoner may change his role to any other role.
Upon becoming a prisoner, a sailor’s role is changed to Dead Weight.
Remove the following from the list of positions:
*Harpooneer
*Lookout
Change:
The power of a Hunt is equal to the number of Sailors holding the Position of Harpooneer that join it
To
The power of a Hunt is equal to the number of Sailors holding the Role of Harpooneer that join it
Change:
A Position is free if it is held by no Sailor, or if the Position is Harpooneer, Deckhand, or Lookout
To:
A Position is free if it is held by no Sailor, or if the Position is Deckhand
remove the paragraph ending with “By default, the Expert is no Sailor”
Change all references to “The Expert” to “The Navigator”
Add “Navigator” to the list of positions
Set Sailors with a position of Harpooneer or Lookout have a role of Harpooner or Lookout, and a position of Deckhand.
Makes it so Unique positions don’t have to be given up for hunting positions.
Makes the Expert a position so the cool positions have to be spread around some more, and renames it as suggested
Kevan: he/him
“Makes it so Unique positions don’t have to be given up for hunting positions.” - Sailors can always take their old positions straight back up again after a Hunt, though, if nobody else has stolen them. In a well-run ship, this would all be fine.
This also feels like it’s overlapping Items a bit - they’re also single-slot settings, and they’re waiting for someone to propose an effect for them. Things are starting to get strange if you can be a Cook who’s a Lookout and is wielding a Harpoon.