Wednesday, May 16, 2018

Proposal: The Roleing of the Sea

Self-killed. Failed by Kevan.

Adminned at 17 May 2018 21:01:19 UTC

Create a new Rule, Roles:

In addition to a Position, Each sailor has a role, tracked in the GNDT and defaulting to Dead Weight. These are the possible roles:

Harpooneer
Lookout
Crew
Dead Weight

Once per Log, a Sailor who is not a prisoner may change his role to any other role.
Upon becoming a prisoner, a sailor’s role is changed to Dead Weight.

Remove the following from the list of positions:

*Harpooneer
*Lookout

Change:

The power of a Hunt is equal to the number of Sailors holding the Position of Harpooneer that join it

To

The power of a Hunt is equal to the number of Sailors holding the Role of Harpooneer that join it

Change:

A Position is free if it is held by no Sailor, or if the Position is Harpooneer, Deckhand, or Lookout

To:

A Position is free if it is held by no Sailor, or if the Position is Deckhand

remove the paragraph ending with “By default, the Expert is no Sailor”

Change all references to “The Expert” to “The Navigator”

Add “Navigator” to the list of positions

Set Sailors with a position of Harpooneer or Lookout have a role of Harpooner or Lookout, and a position of Deckhand.

 

Makes it so Unique positions don’t have to be given up for hunting positions.
Makes the Expert a position so the cool positions have to be spread around some more, and renames it as suggested

Comments

Kevan:

05-16-2018 13:45:46 UTC

“Makes it so Unique positions don’t have to be given up for hunting positions.” - Sailors can always take their old positions straight back up again after a Hunt, though, if nobody else has stolen them. In a well-run ship, this would all be fine.

This also feels like it’s overlapping Items a bit - they’re also single-slot settings, and they’re waiting for someone to propose an effect for them. Things are starting to get strange if you can be a Cook who’s a Lookout and is wielding a Harpoon.

derrick:

05-16-2018 14:00:18 UTC

I’d blame the Harpoon rules for that. They’re weird at the moment. Only Harpooneers can perform attacks, and Sailors can only perform one action per Hunt. The only other thing you can do with attack energy is waste it, so a cook holding a harpoon is currently only holding the harpoon in case some fool decides to try and keep this whale from being caught.

If you can leave your position and return to it at the end of the hunt, you never lost it. You just effectively hold two positions, which is the same effect as what I’m proposing.

It also doesn’t make much sense that going out on the boats to hunt a whale puts your position in jeopardy. Not for anything short of a mutiny. Making sailors who are on a hunt unable to count for a mutiny would be a nice touch, but that’s not what this is.

Kevan:

05-16-2018 14:30:13 UTC

Yes, harpoons are quite weird right now.

Maybe the neatest approach would be to stick with Positions for everything and make “carrying a Harpoon” the condition for attacking Creatures (you could even lose the Harpoon and only return it to the Haniver if you defeat the Creature) - and to give professional Harpooneers a bonus to taking that action.

Kevan:

05-16-2018 15:43:09 UTC

against So yes, good ideas here, but I think it’d add too much redundancy to the gamestate, feeling quite interchangeable with the (currently underused) “Items” column.

card:

05-16-2018 18:18:58 UTC

against some people may have chosen their goal to become one of the positions that were removed.

derrick:

05-16-2018 19:26:49 UTC

against

Card: aspiring to become a harpooner feels like a scam. But its currently totally valid, and this would mess it up.

Self Killed.