Proposal: The Same Amount of Time
4 to 0 after 48 hours. Enacted by Derrick.
Adminned at 15 Aug 2018 14:47:43 UTC
In “Status”
Add to the list of stats a mortal can have:
Time (in years), which defaults to 0.
change:
When a mortal increases their age by X years, they are said to have “aged X years”.
to:
When a mortal increases their time by X years, they are said to have “aged X years”. A mortal may not take an action which would increase their time beyond 40 years.
In reincarnation, change:
Their Age is set to 0.
to:
Their Age is set to default.
In Roles, change:
increase your Age by 1
to
age 1 year
and
increase your Age by 30
to
age 30 years
and
increase your Age by 30
to
age 50 years
In Time Reacher, change:
Every Mortal’s Age is increased by 20.
to:
Every Mortal’s Age is increased by 20 or by their Time, whichever is greater, and their time then set to 0
In Travel, change:
by increasing their age
to:
by increasing their time
ok, it doesn’t make sense to allow people to age thousands of years while others age only 20. So I’m introducing the concept of time. Time tracks how many years you have to do things. Age tracks how long until you die of old age.
We may want to slow down the reaping cycles with this, because it creates a mechanism not unlike grinding. MWF may work well, but I think that deserves its own proposal.
I chose 40 years so that you can’t ensure auto-death, but so that you can still get a good deal done.
Lulu: she/her