Wednesday, April 12, 2006

Proposal: The setting sun

Self -killed, thus failing. -Elias IX

PS: Something tells me my English usage is slightly off today.

Adminned at 12 Apr 2006 13:19:44 UTC

Add a rule titled “Temporal Effects”:

For the purposes of game play, a Game Day is a M hour period, which is followed by a Game Night of N.

This rule becomes operative after a sidebar widget indicating whether the game is in Day or Night, after which this sentence is removed.

Set M = N = 6, unless a plurality of counted votes specify different numbers for M and N.

The sidebar widget is easy to do as a cronjob—I even have a rotation of graphics set up in case we do this. I’m open to other time periods, as well—whatever works best over the time-zones that we have. I mean that nobody should be stuck in Night whenever they play.

 

Comments

Elias IX:

12-04-2006 12:10:30 UTC

for Except… M=8, N=6 for two reasons:

1. It’s (almost) summer in the Northern Hemisphere, and we’ve more daylight now.

2.For those who can only play twice a day, it could so happen that both of those times falls into night, or both into day. This introduces a rotation of times, while keeping the weeks at twelve days long each.

And God called the light Day, and the darkness he called Night. And the evening and the morning were the first day. (Genesis 1:5)

Purplebeard:

12-04-2006 14:15:21 UTC

imperial While the earth remaineth, seedtime and harvest, and cold and heat, and summer and winter, and day and night shall not cease.

-Genesis 8:22

By the way, M and N won’t be defined if we suggest alternative values, since it doesn’t say those values will be adopted.

Hix:

12-04-2006 16:18:47 UTC

against But M=8, N=6 is better.

Angry Grasshopper:

12-04-2006 16:22:44 UTC

You are correct, Purplebeard. I’ll re-propose, since the queue is so short.

Angry Grasshopper:

12-04-2006 16:23:20 UTC

against Self kill.