Monday, October 07, 2013

Proposal: The Sorcerer’s Apprentice

Reached quorum 5 votes to 0. Enacted by Kevan.

Adminned at 09 Oct 2013 05:18:48 UTC

Replace “New Apprentices start with Energy equal to the sum of each Apprentice’s Mastery of the Arcane Domain.” with “New Apprentices start with no Energy.”

Under the current rules, a player joining today would start with 9 Energy, which they could spend, and then belatedly Recharge themselves to get another 27 Energy. Even capping that 27 at 20 (assuming nothing happened to increase their Arcane), that’s four more Energy than even the most active player was able to get this week.

Comments

RaichuKFM: SHE/HER

07-10-2013 12:34:56 UTC

Eh, they also wouldn’t have been able to do anything in the past weeks. A bit more energy isn’t all that much of a boon considering that.  imperial

Spitemaster:

07-10-2013 12:36:38 UTC

imperial

Kevan: HE/HIM

07-10-2013 12:55:47 UTC

The problem with giving encouraging bonuses to new players is that you’re giving the same bonuses to stooges. When a long-term player doesn’t quite have the resources to achieve victory, they can ask a friendly idle player to unidle, generate some resources and immediately spend them to the long-term player’s benefit, which is never a very satisfying way for a dynasty to end.

Clucky: HE/HIM

07-10-2013 18:18:01 UTC

imperial so instead you’d have them get 7 less energy?

I feel like new players are already gonna be behind for other reasons, don’t need to necessarily need to hurt them more.

scshunt:

07-10-2013 18:55:16 UTC

for

Purplebeard:

07-10-2013 20:41:42 UTC

for

Larrytheturtle:

07-10-2013 22:39:05 UTC

for