Proposal: The Tick-Tock Man
Self-killed, vetoed, failed, the whole shebang. Josh
Adminned at 25 Sep 2020 14:40:27 UTC
Change the Generate Time atomic action to read as follows:
* Carry out the instructions in the rule Round 4.
Add a new rule to the ruleset, called DELAY:Round 4:
When instructed to an Island must carry out the following changes to the ruleset, in full and in order.
Rewrite the rule Turns as follows:
The game is divided into Rounds, which are tracked as a non-negative integer that is tracked in the Great Sea page of the wiki, and which defaults to 1.
Whenever the Turn Timer of all Islands is -, Gaia must Progress Time, which is an atomic action with the following steps:
* Remove the text “DELAY:” from the title of every rule which begins with “DELAY:” and from every line of a dynastic rule where the line begins with “DELAY:”
* Identify the Pool Dice
* Generate and set the Weather
* Randomly select between Receding Sea and Strong Sea
* Increase the Round by 1
* Make a post announcing that a new Round has started, and what the Weather, the Sea Type, and the Pool Dice for that round will beOnce in each Round, each Island may take a Turn, by carrying out the following atomic action:
* Carry out this entire list of Underground Actions in any order:-
** Roll: Select one of their Terrain Dice and the Pool Dice, randomly select one effect from each, then apply that effect
** Flood: If it is Round 5, set the values of all tracked gamestate information (except Topology) for all Islands to their new-player default values, then Erode all Islands, then remove this bullet point from the ruleset.
**Shift: Either increment their Pressure by 1, or set their Pressure to zero.
**Consume: Check the difference between their Animal Biomass and Foliage scores. If the former is greater than the latter, reduce its Foliage by the difference between the two, to a minimum of zero, with any excess reduction being taken from that Island’s Animal Biomass score instead
**Contain: If their turn timer is lower than 3 times their pressure, explode
*Selectively carry out some, all or none of this list of Overground Actions, no more than once each per turn, in any order:-
**Deposit: Add a new level with 0 land to the bottom (end) of their topology
**Adjust: Take an Dice Face Action as per the rule Adjustments.
**Seed: Alter their Pool Dice vote.
*Propogate: set the value of one of Schwingrasen’s held gamestate variables to match their own value for that same Variable
*Make a post to the blog summarising their TurnRemove the text “If an Island’s Turn Timer is an even number, then that Island is in a Receding Sea. If an Island’s Turn Timer is an odd number, then that Island is in a Strong Sea” from the rule Tectonics, and th text “except for Turn Timer” from the rule The Floating Island. Delete this rule.
Add a new rule to the ruleset, called Pool Dice:
Each Island has a Pool Dice, which must be the name of a single default dice or “-”, is tracked in the Great Sea page of the wiki, and defaults to -.
If Gaia is required to identify the Pool Dice then the Pool Dice is whichever default dice has named in the Pool Dice field of most Islands, with ties broken by random selection. If an Island is required to select an effect from a Pool Dice then they must select from the default version of that dice, as established in the rule Dice.
Clucky: he/him
Does this work? “Turn timer” is still a concept that is used in things like pressure or for receding seas, or to let Gaia know they need to advance time, but its now no longer defined or set anywhere.