Proposal: The Wires Behind the Buzzer
Reached quorum 7 votes to 0. Enacted by Kevan.
Adminned at 19 May 2025 09:41:57 UTC
Create a new dynastic rule, “Mandates” (in the text below, the * represents the start of a list item):
This rule contains a list of Mandates, each of which is a recommendation that Plans should have some specific (but potentially subjective) property, together with a two-digit ID number that is unique among Mandates. Failing to follow a Mandate does not on its own cause a Plan to be invalid.
A proposal which would (if enacted) change the list of Mandates, and whose text would make no other changes to the ruleset or gamestate, is known as a Mandate Proposal.
The list of Mandates is as follows:
* 10: Plans should not envision Dynasties for which a player would be at a significant disadvantage if they checked the game no more often than once every 24 hours.Each Drafter has a publicly tracked list of Claims, a possibly empty list of ID numbers of Mandates (without duplicates). At any time, except during Hiatus, a Drafter may change their Claims to the list of ID numbers of Mandates that they believe their own Plan satisfies (the list may not contain any ID numbers of Mandates that they do not believe their own Plan satisfies).
The other main mechanic: you can make recommendations about people’s Plans, either in an attempt to shape future dynasties to a type of gameplay you want, or simply as an attempt to make the Plan-writing task harder. These recommendations are known as Mandates, and are (at least for the time being) modified by proposal: so you’ll have to convince a quorum of people that your Mandate improves the game.
I have started with a Mandate that should be uncontroversial (we already have this advice in the Community Guidelines). The ID numbers are primarily to make the tracking page neater.
Trapdoorspyder: he/him