Proposal: [Theft] from Tabletown: The game bogs down, therefore I win
With 11 AGAINST, cannot be enacted without a CoV. -2 to spikebrennan. -Bucky
Adminned at 20 Oct 2009 19:59:39 UTC
Add a dynastic rule entitled: “Tabletown Mutable 13” as follows:
If the rules are changed so that further play is impossible, or if the legality of a move cannot be determined with finality, or if by the Leader (or Acting Leader’s) best reasoning, not overruled, a move appears equally legal and illegal, then the first Player unable to complete a turn
is the winnermay declare Victory. This rule takes precedence over every other rule determining the winner.
“move”, “play” and “turn” are not currently defined in our ruleset, as far as I can tell, nor is the concept of a Leader or Acting Leader being “overruled”.
Kevan: he/him
(Don’t forget that the Theft rule now allows players to “include proposed amendments to other rules, if the stolen rule would contradict or interact unclearly with those rules”.)