Proposal: There’s Always Money in the Brisket Stand
Passes 7-1 after more than 48 hours. -Bucky
(vote count corrected)
Adminned at 11 Nov 2022 17:34:31 UTC
If the proposal “Fuel for the Fight” failed, add a new rule called “Money and Items”:-
Each Group has a publicly tracked pool of Money, defaulting to $100. Whenever something happens to a Visitor which costs an amount of Money, this is subtracted from the Money of the Group that controls them (unless doing so would reduce that Money below zero, in which case the Money is instead not reduced and the costed occurrence does not happen to that Visitor).
Each Visitor is carrying a number of Items. This is publicly tracked, and default to carrying no Items.
If “Fuel for the Fight” passed, instead add a new rule called “Money” containing only the first paragraph of the above blockquote.
Reword the rule “Bucky’s BBQ Stand” to the following (or create it as a subrule of Attraction List, with the following text, if it doesn’t exist):-
Bucky’s BBQ Stand is a Queue. Its front effect is: Admit 3: Gain 1 Brisket, costing $5.
Add a subrule to “Attraction List” called “Gift Shop”:-
The Gift Shop is a Queue. Its Front Effect is: Admit 10: Gain 1 Souvenier item, costing $10.
If “Fuel for the Fight” enacted, add an Item to the “Sticky Fingers” rule:-
* Souvenier. Ongoing: No effect.
Unclear if Fuel for the Fight is going to pass, but items seem like an idea worth pursuing. If Fuel fails, this instead suggests having them held by specific Visitors, which may have more potential for how they interact with particular attractions.
Bucky:
“Each Visitor is carrying a number of Items. This is publicly tracked, and default to carrying no Items.” is unfortunately ambiguous. The number of items is publicly tracked, but which items are being carried isn’t, even though they can be deduced.
Fixable.