Friday, June 11, 2010

Proposal: They Say That Killing Monsters Is A Rewarding Experience!

Vetoed procedurally -Darth

Adminned at 11 Jun 2010 07:59:17 UTC

Add a new Rule to the Ruleset.  Call it “Experience” and give it the following text:

Each @ has a certain number of Experience Points, tracked in the GNDT under the column “XP”.  An @‘s Experience Points are initially 0.  Each @ also has an Experience Level, which is initially 1.  This may also be tracked in the same column.  If it is, the two values must be separated by a slash with the Experience Level first.  If an @‘s Experience Level isn’t tracked in the GNDT, it is assumed to be the smallest Experience Level with a Threshold greater than their XP.

An @‘s Experience Level is always at least 1 and at most 30.  Each possible Experience Level value has a Threshold associated with it.  The Threshold for Experience Level 1 is 20; the Threshold for Experience Level 10 is 10,000; The Threshold for Experience Level 20 is 10,000,000.  The Threshold for every other Experience Level is twice the Threshold of the previous Experience Level.  Whenever an @‘s Experience Points is greater than or equal to the Threshold for their Experience Level, they Gain a Level.

When an @ Gains a Level, roll DICE8, add 1 and increase their HP and Max HP by the result.  Their Experience Level increases by 1.  Then, if their Experience Points are greater than the Threshold for their new Experience Level, their Experience Points are set to one less than their new Experience Level’s Threshold.

Whenever an @ kills a Monster, he gains Experience Points equal to that Monster’s HP, times that Monster’s Dice, times that Monster’s Sides, divided by three and rounded down.  If the result is less than 1, they gain 1 Experience Point instead.

Comments

lilomar:

11-06-2010 03:36:38 UTC

for

Darknight: he/him

11-06-2010 07:54:27 UTC

imperial

lilomar:

11-06-2010 12:57:48 UTC

COV - against
I like the idea, but the implementation has a fatal flaw:

Whenever an @ kills a Monster, he gains Experience Points equal to that Monster’s HP, times that Monster’s Dice, times that Monster’s Sides, divided by three and rounded down.  If the result is less than 1, they gain 1 Experience Point instead.

When an @ kills a monster, that monster’s HP is always below zero, so we can only lose XP this way.
Nitpick 1: Technically, when a monster is killed, they cease to exist, so they have no HP, Sides, or Dice.
Nitpick 2: @s don’t technically ‘kill’ monsters. They reduce their HP to less than one, which causes the monster to stop existing. Nowhere is it defined what it means to ‘kill’ a monster.

lilomar:

11-06-2010 12:58:25 UTC

*at or below 0*

Klisz:

11-06-2010 12:59:14 UTC

for Very log, but from skimming it I don’t see any bugs.

Wooble:

11-06-2010 12:59:59 UTC

imperial

Klisz:

11-06-2010 13:00:18 UTC

CoV against per lilomar.

Bucky:

11-06-2010 14:58:16 UTC

Cov,  against and requesting procedural Veto.  The current Encounter rules don’t even support referencing the monster’s Max HP, so XP needs to be calculated at encounter generation.

Klisz:

11-06-2010 14:58:46 UTC

veto procedural.