Proposal: They’re coming.
Times out and passes 13-1. -Bucky
Adminned at 21 May 2011 18:56:12 UTC
Add a new Dynastic Rule, “The Dead”:
A Zombie is characterized by:
* a Name, that shall be the name of an Idle Player, and shall be different from any other existing Zombie’s Name.
* a Species, that may only be one of those listed as subrule to the subrule “Species” to this Rule. Species describe the Behaviour of the Zombies of that Species, as well as its eventual Powers and its starting Attack and Life.
* an Attack and a Life, two nonnegative integers. Their starting value depend on the Species.
* a Location, that is the square where the zombie is located. It shall be written as Abc(C|R) where Abc is the name of the Farmer owning the Plot where the zombie is placed, and (C|R) indicates the square.
Zombies are listed in the Garden Patch page next to the Plot where they are located. In addition, Farmers may write a digit in the square where a zombie is located.
Creating a new Zombie is called initializing it. The player initializing a Zombie may choose the starting value of those Zombie parameters for which the Ruleset does not provide a starting value for that case.
Add a sub rule to that rule, “Species”:
====Wanderer====
Starting Attack: 1
Starting Life: 2
Behaviour: Moves to a random adjacent square. Attack anything located there.
Powers: None.
====Zoombie====
Starting attack: 2
Starting Life: 1
Behaviour: Moves at most three squares to the left. If it meets something, it stops and attacks it.
Powers: None
Note that Behaviour, Move, Power, Attack(verb and noun), Life are not completely defined.
Josh: he/they
I really like the idea of having Zombies use idle players’ names, but what if that player unidles while they’re a zombie?
That can be fixed, though, or even form the basis of an entertaining mechanic, so![for](https://blognomic.com/images/vote/for.gif)