Thursday, May 19, 2011

Proposal: They’re coming.

Times out and passes 13-1. -Bucky

Adminned at 21 May 2011 18:56:12 UTC

Add a new Dynastic Rule, “The Dead”:

A Zombie is characterized by:
* a Name, that shall be the name of an Idle Player, and shall be different from any other existing Zombie’s Name.
* a Species, that may only be one of those listed as subrule to the subrule “Species” to this Rule. Species describe the Behaviour of the Zombies of that Species, as well as its eventual Powers and its starting Attack and Life.
* an Attack and a Life, two nonnegative integers. Their starting value depend on the Species.
* a Location, that is the square where the zombie is located. It shall be written as Abc(C|R) where Abc is the name of the Farmer owning the Plot where the zombie is placed, and (C|R) indicates the square.
Zombies are listed in the Garden Patch page next to the Plot where they are located. In addition, Farmers may write a digit in the square where a zombie is located.
Creating a new Zombie is called initializing it. The player initializing a Zombie may choose the starting value of those Zombie parameters for which the Ruleset does not provide a starting value for that case.

Add a sub rule to that rule, “Species”:

====Wanderer====
Starting Attack: 1
Starting Life: 2
Behaviour: Moves to a random adjacent square. Attack anything located there.
Powers: None.
====Zoombie====
Starting attack: 2
Starting Life: 1
Behaviour: Moves at most three squares to the left. If it meets something, it stops and attacks it.
Powers: None

Note that Behaviour, Move, Power, Attack(verb and noun), Life are not completely defined.

Comments

Josh: Observer he/they

19-05-2011 09:36:50 UTC

I really like the idea of having Zombies use idle players’ names, but what if that player unidles while they’re a zombie?

That can be fixed, though, or even form the basis of an entertaining mechanic, so for

Ely:

19-05-2011 09:58:05 UTC

I fixed that in a previous version, but I forgot to implement it.
Sigh.
Before the limitation was wehen giving the name, not always. Well that can be fixed.

Winner:

19-05-2011 10:24:27 UTC

for

Kevan: he/him

19-05-2011 10:58:54 UTC

for Idle names is a stroke of genius.

Ely:

19-05-2011 11:06:45 UTC

Thanks! :)

Purplebeard:

19-05-2011 11:50:26 UTC

for

Keba:

19-05-2011 11:53:45 UTC

for I like taking idle names as well.

If someone deidles while a zombie has it‘s name, that shouldn‘t be a problem. They can be distinguished as “Farmer Foo” and “Zombie Foo”.

Bucky:

19-05-2011 15:12:48 UTC

for

SingularByte: he/him

19-05-2011 15:39:46 UTC

for

Yoda:

19-05-2011 17:10:14 UTC

for Great job.  Now for the interaction between zombies and squares.

Galtori:

19-05-2011 18:10:23 UTC

for
I love the idea of using Idle player’s names.

scshunt:

19-05-2011 20:39:52 UTC

against

Oze:

19-05-2011 21:26:11 UTC

for

Yoda:

19-05-2011 21:37:28 UTC

Any particular reason why the against, coppro?

Travis:

19-05-2011 21:48:39 UTC

for

Darknight: he/him

19-05-2011 22:19:49 UTC

for We have quite the list of idle players so i doubt we’ll run out lol.

aguydude:

19-05-2011 23:36:03 UTC

for

Ely:

20-05-2011 06:07:42 UTC

If we run out of Zombies, then things are looking pretty bad…