Proposal: Thieves’ Tools
Reached quorum, 3-0. Enacted by JonathanDark.
Adminned at 26 Sep 2024 21:37:35 UTC
Add the following to the list of Turn Actions:
* Disarm (Exactly 2 of one of the following: Lemons, Oranges, Kiwis, Grapes, or Cherries)
** Choose a Trap Cell whose Content is the same as the resources spent for this action and make it a Plain Cell.
I think this is a good idea regardless of how Trap Cells are created. If Trap Cells wind up being always generated every turn, this makes it a decision to either spend some resources to remove a Trap Cell, or risk collecting a Trap Cell and losing a lot more resources.
JonathanDark: he/him
I know that “Bank” can be used to deal with Trap Cells, but I thought there was value in having a more targeted action. I may be wrong, and it may just make more sense to always Bank before collecting Cells.