Sunday, September 25, 2005

Proposal: This Aggression will not stand

Failed 3-4 could not be enacted without a change of vote.—smith

Adminned at 27 Sep 2005 08:33:15 UTC

Change this line in the Transportation rule:-

If the target Territory is controlled by another Country, it cannot be moved to.

To:-

If the target Territory is controlled by another Country, this is called Invasion Transportation (or simply Invasion), which can only be done from an adjacent Territory and costs the same as Hostile Transportation. Invasion Transportation lasts an indefinite number of periods (use ‘?’ to represent the number of periods in the “In Transit” section). In order to make an attack post at that Territory, the invading Country must pay for a period of Invasion Transportation. If the defending Country loses control of the Territory, the attacker may reduce the number of periods to 0 and thereby complete the Invasion. At any time, the invading Country may choose to reduce the number of units in the Invasion Transportation; these units then get added back to that Country’s population presence in the origin Territory. As long as the origin and target Territories are the same, multiple Invasion Transportation entries belonging to the same Country may be combined, adding the number of population units being moved together into one entry.

Also in Transportation, lower the cost of Frontier Transportation to twice Basic Transportation, and lower Hostile Transportation to five times Basic Transportation.

And add this to the Conflict rule:-

In the case of an attack method used in the course of an Invasion, the population units being moved in that Invasion Transportation is considered the attacking presence, and the population units in the target Territory counts as both the defending presence as well as the native population.

A Country performing an Invasion may also use a special type of Attack Method, Invade, which is effective against all Government types. If the attacking presence is greater than half the defending presence, the defending Country loses control of the Territory, which then becomes disputed.

 

Comments

gazebo_dude:

09-25-2005 21:15:54 UTC

for

Rodney:

09-25-2005 21:49:17 UTC

for

Excalabur:

09-25-2005 23:26:03 UTC

This uberises Mind Control, Swindle, and Pillage too much, and makes the other three completely ineffective. I think.  If you can convince me otherwise, i’ll change my vote.  against

smith:

09-25-2005 23:57:33 UTC

I think Dominate and Exterminate are rather powerful when you consider the defending pop counts as native pop (Dominate reduces defending pop to 0 if more than 2x its size, and Exterminate effectively kills 4 units for every 1).

smith:

09-26-2005 00:03:36 UTC

One flaw with this system is that I think there ought to be a way to counter-attack against an invading force. That would be a good amendment.

Rodney:

09-26-2005 00:34:40 UTC

against COV. A competive country may attack other countries, and maybe eliminated one. All it has to do is send about one quarter of the target nations population +1 and set it’s government to Neorobotnikism to pretty much instantly kill it.

jamuraa:

09-26-2005 04:30:06 UTC

against
For reasons previously mentioned.  This may be because the attacks are unbalanced.

Tekneek:

09-26-2005 22:31:49 UTC

imperial

Rodney:

09-26-2005 22:49:36 UTC

for COV (Again). If anyone attacks you, you should attack them. If they win, it will be a pyrric victory.

Rodney:

09-26-2005 22:53:34 UTC

And as you must be adjacent to your target then only a few people could be instakilled.

ChronosPhaenon:

09-26-2005 23:46:59 UTC

against