Time Advances
A bunch of new Factories go up, $59M disappears from the economy and Chronos Phaenon no longer has enough Offices to support all his Factories.
A bunch of new Factories go up, $59M disappears from the economy and Chronos Phaenon no longer has enough Offices to support all his Factories.
You produced √2 factories. Since your Factories must be a positive integer, and the current ruleset offers no solutions, I went by the proposed rules in “Proposal:another patch”.
No, you need 2 factories to make 2 more factories.
Having 2 Factories gives you 2^2=4 Production. If you assign all 4 points to Factories, you will produce √4=2 more Factories.
So, I started with 1 factory. I made 1 more. Then I tried to make 2, but I have only 3 in the GNDT.
14/06 21:23 (UTC) - Bucky
Chivalrybean’s Cash = $40M (was $50M)
(advancing time)
Chivalrybean’s Factories = 2 (was 1)
(advancing time)
—-
19/06 01:10 (UTC) - Bucky
Chivalrybean’s Factories = 3 (was 2)
(advancing time)
Chivalrybean’s Cash = $30M (was $40M)
(advancing time)
I updated my production to 2 factories here: http://blognomic.com/wiki/index.php?title=Inventory&oldid=5260
and time advanced at 19/06 01:10 (UTC) - Bucky.
Am I correct on all this, or am I in error?
You updated your production to 2 points of production toward factories, not 2 factories. If you wanted to produce 2 factories, you should have put 4 points into it.
The Inventory page tracks “this is where my Production points are going,” not “this is what I want to build, Bucky can figure out how many points it would cost.”
Hrm…. I shall try to re-read the rules then since I am missing something.
Chivalrybean:
Probably just a lack of understanding of something, but why did I only gain 1 factory when I had 2 listed to be in production?