Wednesday, September 09, 2020

Proposal: Time and Tide

Reaches quorum, 10-0. Enacted by pokes.

Adminned at 10 Sep 2020 14:20:10 UTC

Remove “At any time, it is one Island’s Turn.” from “Turns”.

Before “When it is an Island’s Turn”, add:-

If one Island has a higher Turn Timer than each other Island, then it is their Turn.

Remove the bullet point “Identify the Island whose Turn Timer has the lowest value, breaking ties with random selection”.

Remove ” and naming the Island whose Turn it is next” from the next bullet point.

Add to the end of that rule:-

If there are ever multiple Islands tied for highest Turn Timer, at a value other than “-”, any Island may select one of those Islands at random and increase its Turn Timer by 1.

Streamlining the Turn sequence a bit so that the highest Turn Timer value means it’s your turn, with no need to track it as separate gamestate which might get out of sync. (I think we’d probably be defaulting to it being Bais’s Turn, as they’re alphabetically earliest, even if their Turn Timer was somewhere in the middle.)

Comments

Raven1207: he/they

09-09-2020 22:36:10 UTC

for

derrick: he/him

09-09-2020 22:38:55 UTC

against This makes time manipulation very awkward.

Kevan: he/him

09-09-2020 22:47:25 UTC

In what sense? It’s making the Turn action one step shorter, and giving us one less thing that can do wrong by removing the unnecessary “player whose Turn it is (which you can usually work out from Turn Timers but not always)” variable.

derrick: he/him

09-09-2020 23:42:55 UTC

It means that increasing or decreasing an island’s time can change whose turn it is. Though I suppose the atomic action does smooth that out quite a bit.

Clucky: he/him

10-09-2020 00:51:44 UTC

I think this is a pretty clean resolution to the problems with the existing rule.

I do think

“If there are ever multiple Islands tied for highest Turn Timer, at a value other than “-”, any Island may select one of those Islands at random and increase its Turn Timer by 1.” might need some revision.

I theory, if Kevan and I are at 21 and Derrick is at 22, I could increase myself to 22 and then again to 23. 

Clucky: he/him

10-09-2020 00:55:13 UTC

for

Lulu: she/her

10-09-2020 01:22:58 UTC

for

card:

10-09-2020 03:36:34 UTC

imperial

Kevan: he/him

10-09-2020 06:55:49 UTC

[derrick] This makes it clearer, I think. Under the initial rule, if something happened between Turns to change the Turn Timers (such a proposal to give someone +100 Turn Timer, or the next-up player idling out), the “player whose Turn it is” would not change. Under this rule it would.

[Clucky] I think we’re okay, it’s “tied for highest Turn Timer”, not “tied for Turn Timer”.

Josh: Observer he/they

10-09-2020 07:59:37 UTC

for

Vovix: he/him

10-09-2020 08:12:40 UTC

for

pokes:

10-09-2020 11:48:37 UTC

for

derrick: he/him

10-09-2020 12:53:13 UTC

for cov. The timing of the actions makes this more tolerable

Tantusar: he/they

10-09-2020 13:44:27 UTC

for