Proposal: Time keeps on ticking, ticking, ticking…
Self-killed. Failed by Kevan.
Adminned at 10 Nov 2016 08:54:35 UTC
Enact a new rule entitled “Time keeps on ticking, ticking, ticking…” with the following text:
As a Daily Communal Action and Atomic Action a player should increase the Ticks of all players other than the Emperor by one and decrease the Emperor’s Ticks by the total number of players other than the Emperor. If the Emperor’s Ticks would become negative by this action, the whole action is considered invalid and cannot take place.
Also, on enactment, distribute one Tick from the Emperor to each player with zero Ticks.
Not the most inventive way to redistribute Ticks, but it’s a start to keep the game from stalling.
Matt:
s/Emporer/Emperor/g otherwise nobody’s ticks get decremented, as the former does not exist…unless that’s the point of this proposal.