Proposal: Time Machine
Times out and fails at 2-9. -Purplebeard
Adminned at 05 Jun 2012 01:19:46 UTC
Add a new rule to the ruleset, entitled Time Machines
A Time Monk may only travel in between dynasties (in accordance with other rules in place) if they have a working Time Machine.
A Time machine consists of 4 parts: the Flux Capacitor, nuclear reactor, controls , and the hull, each of which can be either working or broken.
A Time machine is only working if and only if all 4 of its parts are working. The state of the Time machine and its components shall be tracked with the GNDT.
Each Time Monk begins with a fully working Time Machine.
When a Time Monk travels from one dynasty to another, the Time Monk must roll DICE20. If the result is 1-4, then one of the Time Machine’s components break. (The Time Monk may choose any working component to break). If the result is 4-6, then two of the Time Machine’s components break. If the result is 7-8, then three components break. If the result is 9, then all four components break. Otherwise, the Time Machine remains intact.
Repairing Components:
A Time Monk may pay an eschaton (read this as Chronotohm if Josh’s rule at http://blognomic.com/blognomic/archive/slip_the_surly_bonds/ passes) in order to repair an item of his Time Machine. A Time Monk must announce whenever doing such.
Clucky: he/him
just seems like it gets in the way. Also you didn’t name the proposal “Little Blue Box”