Proposal: Time to Crate
Reached quorum 9 votes to 1. Enacted by Kevan.
Adminned at 11 Jul 2011 08:09:36 UTC
Enact a new rule, “Crates”:-
A Crate is a type of Entity, represented by the Icon “IconCrate.pngâ€.
If there are fewer than two Crates in the Arena, any Gladiator may - as a daily Action - create a Crate by selecting a random Arena Square. If the selected Arena Square is empty, then the Gladiator may place a Crate in that Arena Square by updating the Arena wiki page.
Whenever a Gladiator would move into an Arena Square containing a Crate, that Crate is first removed, the Gladiator is moved to its Square, and the Gladiator must roll DICEX in the GNDT (where X is the number of Weapons in the numbered list in the “Weapons” rule) and gain an instance of the Weapon whose number matches the die result.
Enact a new rule, “Weapons”:-
Each Gladiator may carry zero or more Weapons from the following list - these are tracked next to the Gladiator’s name, in the Key on the Arena wiki page. New Gladiators start with no Weapons. When a Gladiator stops Fighting and begins Resting, they lose any Weapons they were carrying.
- Harpoon. Can be used to Attack any Gladiator who shares a row or column with the Attacker. The Attacked Gladiator dies, and the Harpoon is removed from the Attacker’s possession.
- Taser. Can be used to Attack any Gladiator who is adjacent to the Attacker. The Attacked Gladiator’s AP are set to zero.
- Acid Barrel. Can be used to Attack any Empty Arena Square which is adjacent to the Attacker. An Acid Pool is created in the Attacked square, and the Acid Barrel is removed from the Attacker’s possession.
Add a Main Action:-
- Using a Weapon. The Gladiator may make an Attack with any single Weapon he is carrying. If any Gladiators die as a result of processing the effects of the Attack, then the Attacking Gladiator is awarded one Frag for each such Gladiator death.
Giving Gladiators more of a reason to move around.
mideg:
Looks good.