Sunday, October 10, 2021

Proposal: Timekeeping

Timed out 5 votes to 3. Enacted by Kevan.

Adminned at 12 Oct 2021 16:55:39 UTC

Add the following before the first sentence in “The Clock”.

The Current Turn is a publicly tracked integer that represents the passage of Time in Earthlink Tower.

Add the following step to the beginning of the atomic action in “The Clock”:

* Increment the Current Turn by 1.

In “The Clock”, replace the term “Chiming the Hour” with “Advancing Time”.

In “Surveillance Systems”, replace “where N is the number of Camera Feeds that have been posted plus 1” with “where N is the Current Turn”.

Set the Current Turn to 6.

Two packages arrive via the automated delivery system; Give the players Zack and Chiiika each a Blaster.

It’s always bothered me that the clock doesn’t implement an actual clock.

Comments

Josh: he/they

10-10-2021 20:23:40 UTC

against I don’t want Zack or chiiika to have a blaster when I don’t have a blaster.

Zack: he/him

10-10-2021 20:34:07 UTC

@Josh You could have had a blaster but you ordered a taser, am I missing something?

Zack: he/him

10-10-2021 20:37:33 UTC

Also you had four hours to ask me to give you a blaster :/

TyGuy6:

10-10-2021 23:16:47 UTC

for

Raven1207: he/they

10-10-2021 23:43:41 UTC

for

Madrid:

11-10-2021 06:33:20 UTC

for

Kevan: City he/him

11-10-2021 10:27:23 UTC

against Advancing Time is already complex enough, I don’t think we’d gain much from having to also keep track of a number. Katelyn Dubose’s progression up the tower is already serving as a game clock of sorts, with the game ending when she reaches the Earthlink.

Chiiika: she/her

11-10-2021 16:30:09 UTC

for A blaster is fun.

Brendan: he/him

12-10-2021 00:33:38 UTC

imperial I don’t want Josh to not have a blaster if I don’t also not have a blaster.