Proposal: Tinkerers
Enacted popular, 4-1. Josh
Adminned at 12 Mar 2025 12:37:18 UTC
Rewrite the rule Seekers as follows:
A human with access to the blog who is not already a Seeker may make a blog post making clear their wish to be a Seeker (plural form Seekers); in response, an Admin shall add them to the roster in the sidebar, at which moment they become a Seeker. (See the FAQ for guidance on how to apply for access to the BlogNomic blog.)
Some Seekers are Admins, responsible for updating the site and the Ruleset, and are signified as such in the sidebar. Seekers who wish to become Admins should submit a Proposal or CfJ to that effect. Existing Admins may be voluntarily resignation by making a post to the blog.
A Seeker may cease to be a Seeker at any time by posting an entry to the BlogNomic weblog requesting such an action. A human who has ceased to be a Seeker in this way may not become a Seeker again within the following two weeks.
Add the following to the beginning of the last bullet point of the rule Names:
A Seeker’s name may only be changed as a result of a Proposal approving the change.
Rewrite the rule Idle Seekers as follows:
A Seeker may be either Active or Idle. A Seeker is only Active if their name is on the list of currently active Seekers in the Sidebar; otherwise they are Idle.
A Seeker may request to become Idle at any time by making a post or comment to that effect. An Admin may render a Seeker Idle if that Seeker has asked to become Idle in an entry or comment from the past 96 hours (4 Days), or if that Seeker has not posted an entry or comment in the past 168 Hours (7 days). Admins may render themselves Idle at any time, but should announce it in a post or comment when they do so.
For the purposes of all Gamestate and the Ruleset, excluding the core and appendix Rules “Ruleset and Gamestate”, “Seekers”, “Dynasties”, “Fair Play”, “Imperial Tracking”, “Mentors” and any of those Rules’ subrules, Idle Seekers are not counted as Seekers. The combined term “Idle Seekers” can be used to refer to Seekers who are Idle even in Proposals or rules that do not treat them as Seekers, and any votable matter that specifically refers to a named Idle Seeker can affect them as if they were Active. Idle admins may act as Admins as if they were Active.
An Admin may make a Seeker Active if that Seeker is Idle and has asked to become Unidle in an entry or comment from the past 96 hours (4 Days), and Idle Admins may make themselves Active at any time, unless the Seeker who would become Active has become Idle within the past 96 hours (4 days), and within the current Dynasty. Admins who are making any Seeker Active should highlight the changed status of the relevant Seeker and any changes to Quorum to have come about as a result of it as a comment to the entry requesting the change, or as part of their next vote comment if making themselves Active.
When a Seeker is made Active, if they went Idle in the same Dynasty, their personal gamestate retains the last legally endowed values it had, if they are still valid. Otherwise (including if a value is invalid, does not exist, or the Seeker Idled in a different Dynasty), the Seeker is given the default value for new Seekers, if such a value exists.
When a Seeker becomes idle due to inactivity, the Admin must announce the idling in a blog post, and the 168 Hour idle timeout is considered to be reduced to 96 hours for that Seeker during the current and subsequent dynasty.
Add a new subrule to the rule Seekers, called Recusants, with the following text:
When an Idle Seeker makes or votes on a Votable Matter whose only effect is to amend the non-dynastic ruleset, that Idle Seeker is, for the purposes of that Votable Matter, a Recusant. When resolving a Votable Matter, all Idle Seekers who are Recusants on that matter are considered to be Active solely for the purposes of determining whether it was legally posted, and for determining Quorum on that matter; and all otherwise valid votes cast by Recusants are considered to be valid votes cast by Active Seekers.
Add the following to the end of the second paragraph in the rule Dynasties:
Additionally, Proposals may be submitted and resolved as normal, provided that they only have the effect of amending the non-dynastic ruleset.
Long. Sorry. A minor restructuring of the horribly written Seekers rule that also allows idle players to change the core ruleset without becoming Active.
JonathanDark: he/him
This is the kind of Proposal where having a “diff” tool would be handy, rather than each person having to make the edits themselves as a test to see the changes.