Saturday, January 13, 2024

Proposal: To The Death

Withdrawn. Failed by JonathanDark.

Adminned at 15 Jan 2024 21:36:58 UTC

Add a new rule named “Glyphs” with the following text:

Each Necromancer has a publicly-tracked number named Lifeforce that defaults to 100 and a publicly-tracked number named Mastery that defaults to 1.

There is a publicly-tracked number named Sharpness that defaults to 0.

At any time, a Necromancer may privately communicate to the Grim Reaper a Glyph from the table below.

{| class="wikitable"
|+ Glyphs
|-
! Name !! Action
|-
| Scythe || Take the sum of this Necromancer's Master plus the value of Sharpness, then subtract this sum from the Lifeforce of every Necromancer who didn't select an Hourglass except for this Necromancer.
|-
| Hourglass || Add the value of this Necromancer's Mastery to this Necromancer's Lifeforce if no other Necromancer selected a Skull.
|-
| Skull || Take the sum of this Necromancer's Mastery plus the value of Sharpness, then subtract this sum from the Lifeforce of every Necromancer who selected Scythe.
|}

When a Necromancer becomes Idle, add 1 to Sharpness.

When a Necromancer becomes not Idle, set that Necromancer’s Lifeforce to the lowest Lifeforce among all other Necromancers, then subtract 1 from Sharpness.

Add a subrule to the rule “Glyphs” called “Death Toll” with the following text:

Death Toll is an atomic action with the following steps:
* For each Necromancer, perform the Action specified by the Glyph selected by that Necromancer since the most recent Sands of the Hourglass, treating any Necromancer who did not select a Glyph since the most recent Sands of the Hourglass as having selected Scythe.
* After all Glyphs have been processed, if only 1 Necromancer has a Lifeforce greater than 0, that Necromancer achieves victory.
* After all Glyphs have been processed, if no Necromancer has a Lifeforce greater than 0, if there is 1 Necromancer whose Lifeforce is higher than any other Necromancer, that Necromancer achieves victory.

In the rule “The Horde”, add the following text:

At any time, a Necromancer may spend Prestige to gain an equal amount of Mastery.

In the subrule “The Hourglass”, add the following bullet point after the text “For each Necromancer, perform any Hourglass Action that applies to that Necromancer.”:

* Perform the Death Toll atomic action

A somewhat rock-paper-scissors combat, but not exactly that. I added the Sharpness mechanism to prevent the game from slowing down if Necromancers go idle because otherwise it reduces the overall damage done per day and would take longer for someone to achieve victory.

Comments

Clucky: he/him

13-01-2024 08:11:34 UTC

Sharpness mechanism is broken. If a couple of people unidle it could go negative.

i’m also concerned Hourglass is a dominant strategy here. “Everyone plays hourglass” is a stable equilibrium. And with a the likely possibility that several people won’t move…

Skull is strictly worse than Scythe, as it only targets people playing Scythe *and* gives people points for playing hourglass. So why would you ever play it?

JonathanDark: he/him

13-01-2024 18:45:56 UTC

I’d be willing to spend another Proposal slot to fix these issue, but only if it’s worth fixing. Do you think the mechanic in general is ok, or should we just scrap it?

Desertfrog:

13-01-2024 19:17:28 UTC

for

Clucky: he/him

13-01-2024 20:10:36 UTC

sure for

JonathanDark: he/him

13-01-2024 21:56:16 UTC

The Sharpness issue wouldn’t cause Sharpness to go negative, because per the rules on numbers, any variable defined as a number with no range is by default a non-negative integer. That said, it could make the action illegal, so I’ll fix that part.

JonathanDark: he/him

13-01-2024 22:06:03 UTC

I could us some help balancing the Scythe, Hourglass, and Skull. Here’s what I’ve written up so far to change it, but I don’t want to post it just yet without feedback. I think it biases the strong play to be Skull, which means nothing would happen, but I can’t quite work out a better way to fix that. Any ideas?

|-
| Scythe || Subtract the value of this Necromancer’s Mastery, plus the value of Sharpness, from the Lifeforce of every Necromancer who didn’t select an Hourglass except for this Necromancer.
|-
| Hourglass || Add the value of this Necromancer’s Mastery to this Necromancer’s Lifeforce if no other Necromancer selected an Hourglass.
|-
| Skull || Subtract the value of this Necromancer’s Mastery, plus the value of Sharpness, from the Lifeforce of every Necromancer who didn’t select a Skull.

 

JonathanDark: he/him

14-01-2024 07:24:48 UTC

Actually I guess if everyone selected Hourglass it would still be static, so my previous idea doesn’t really improve things much. Back to the drawing board, then.

Desertfrog:

14-01-2024 15:08:16 UTC

CoV against because glyphs seem to be very difficult to balance

JonathanDark: he/him

14-01-2024 16:41:59 UTC

Withdrawn in favor of other Proposals. I’d much rather the players come up with their own anyway.

against

JonathanDark: he/him

14-01-2024 16:56:38 UTC

Oops, just realized Clucky has a modifier to this one. CoV for

JonathanDark: he/him

14-01-2024 16:57:53 UTC

Oh wait I can’t do that. Once withdrawn, it’s withdrawn. *sigh*

against