Proposal: To The Death
Withdrawn. Failed by JonathanDark.
Adminned at 15 Jan 2024 21:36:58 UTC
Add a new rule named “Glyphs” with the following text:
Each Necromancer has a publicly-tracked number named Lifeforce that defaults to 100 and a publicly-tracked number named Mastery that defaults to 1.
There is a publicly-tracked number named Sharpness that defaults to 0.
At any time, a Necromancer may privately communicate to the Grim Reaper a Glyph from the table below.
{| class="wikitable"
|+ Glyphs
|-
! Name !! Action
|-
| Scythe || Take the sum of this Necromancer's Master plus the value of Sharpness, then subtract this sum from the Lifeforce of every Necromancer who didn't select an Hourglass except for this Necromancer.
|-
| Hourglass || Add the value of this Necromancer's Mastery to this Necromancer's Lifeforce if no other Necromancer selected a Skull.
|-
| Skull || Take the sum of this Necromancer's Mastery plus the value of Sharpness, then subtract this sum from the Lifeforce of every Necromancer who selected Scythe.
|}When a Necromancer becomes Idle, add 1 to Sharpness.
When a Necromancer becomes not Idle, set that Necromancer’s Lifeforce to the lowest Lifeforce among all other Necromancers, then subtract 1 from Sharpness.
Add a subrule to the rule “Glyphs” called “Death Toll” with the following text:
Death Toll is an atomic action with the following steps:
* For each Necromancer, perform the Action specified by the Glyph selected by that Necromancer since the most recent Sands of the Hourglass, treating any Necromancer who did not select a Glyph since the most recent Sands of the Hourglass as having selected Scythe.
* After all Glyphs have been processed, if only 1 Necromancer has a Lifeforce greater than 0, that Necromancer achieves victory.
* After all Glyphs have been processed, if no Necromancer has a Lifeforce greater than 0, if there is 1 Necromancer whose Lifeforce is higher than any other Necromancer, that Necromancer achieves victory.
In the rule “The Horde”, add the following text:
At any time, a Necromancer may spend Prestige to gain an equal amount of Mastery.
In the subrule “The Hourglass”, add the following bullet point after the text “For each Necromancer, perform any Hourglass Action that applies to that Necromancer.”:
* Perform the Death Toll atomic action
A somewhat rock-paper-scissors combat, but not exactly that. I added the Sharpness mechanism to prevent the game from slowing down if Necromancers go idle because otherwise it reduces the overall damage done per day and would take longer for someone to achieve victory.
Clucky: he/him
Sharpness mechanism is broken. If a couple of people unidle it could go negative.
i’m also concerned Hourglass is a dominant strategy here. “Everyone plays hourglass” is a stable equilibrium. And with a the likely possibility that several people won’t move…
Skull is strictly worse than Scythe, as it only targets people playing Scythe *and* gives people points for playing hourglass. So why would you ever play it?