Monday, January 07, 2008

Proposal: Town Doctor

Passes 5-4 after timeout. Enacted by Chivalrybean

Adminned at 09 Jan 2008 19:04:29 UTC

If the Proposal titled “High Noon” failed, this Proposal does nothing.

Add a dynastic rule titled Doctor, with the following text:

Any player with a Health status of Wounded may spend $40 to visit the Doctor.
When that player does so, e rolls 1DICE10, and on a result of a 3 or more, e gains a health status of Healthy.  On a result of 2 or 1, there is no effect, but the money is lost anyway.

Comments

Yoda:

08-01-2008 00:13:08 UTC

imperial not sure about the random chance

Amnistar: he/him

08-01-2008 00:59:26 UTC

Agreed, make the doctor an automatic thing. against

aaronwinborn:

08-01-2008 01:35:54 UTC

for

Jack:

08-01-2008 01:53:02 UTC

for

Chivalrybean:

08-01-2008 03:09:52 UTC

against

I don’t like the random chance.

Darknight: he/him

08-01-2008 03:13:46 UTC

for its the wild west. they lacked most of the meds we have today

Rodlen:

08-01-2008 05:12:16 UTC

I didn’t want the system to be a pure 1 money drain for health.

Night:

08-01-2008 07:54:37 UTC

Technically speaking, they mostly used barbers to cure most ails in the wild west.  Ah, the good ol’ days of shave and a haircut and blood-letting.  Which reminds me, where DID I leave my leeches…

for

Cascadia:

08-01-2008 23:44:55 UTC

against

I agree with Amnistar and Chivalrybean- I don’t like the random chance.  They should at least get healed a little bit even with the element of chance…

Yoda:

09-01-2008 00:06:05 UTC

against COV

Chivalrybean:

09-01-2008 02:19:18 UTC

This is a gambling dynasty though…

Night:

09-01-2008 21:22:12 UTC

There is random chance, but it’s still a greater chance that you’ll get healed than not. I do like the idea Cascadia proposed of possibly having different levels of healing.