Wednesday, October 17, 2007

Proposal: Town Meeting:  Lynch spikebrennan!

Failed 1-8.  Brendan

Adminned at 19 Oct 2007 10:05:49 UTC

The italicized portion of this Proposal shall be ignored when updating the Gamestate to include the specified effects of this Proposal.

spikebrennan has just tried to have a random villager appointed (or should I say MARKED) as Night Watchman.  He admits that at the time, he believed Night Watchman to be an Occupation.  Now, based on previous nomic interactions with sb, I’m sure most of us know that sb is pretty intelligent.  Surely he realized that, as Occupations are tracked in the GNDT, they are Public Knowledge.  That’s right—he intentionally tried to put a big target on someone at random, an action which (I’m sure he hoped that no one would notice) can only help the werewolves, in fact.  Think!  As things currently are, the werewolves have NO INCENTIVE whatsoever to choose anyone other than the Night Watchman as their target.  Other currently held occupations have no game effect, but the Night Watchman is dangerous to the werewolves.  Even better for the werewolves is the possibility that one of the werewolves is, in fact, the Night Watchman!  In this case, they will shortly identify each other, much to their advantage.  I know that at first glance, it seems like sb was doing the village a favor by having a Night Watchman appointed, but surely he realized that the only possible advantage to making the appointment (namely, the Night Watchman’s special ability) is completely nullified by the fact that the Night Watchman will surely die before that advantage can ever actually happen.

In short:  Only a werewolf would make such a suggestion!  Grab your shotguns and silver bullets!  Ready?  Aim!  Fire!

Change spikebrennan’s status from “Alive” to “Dead”, even if he is idle (so that, if he is idle, his status will be “Dead” and not “Alive” should he unidle).

Comments

aaronwinborn:

17-10-2007 20:37:40 UTC

against He is the silversmith. That seems pretty handy to me, and I would rather get some silver bullets before we jump the gun…

On the other hand, what if we ended up with a werewolf watchman and a werewolf silversmith? Oh, the humanity!

spikebrennan:

17-10-2007 20:41:11 UTC

Oh, good grief.  I posed my town meeting in good faith—we’re all better off if someone has the status of Town Watchman.  I misread the original Watchman proposal.  I would correct it with a duly proposed proposal, but my proposal slots are currently filled.

Then, rather than post a proposal that gives someone Town Watchman status, Hix attacks me.  Pbbbth.

Even if I could post a counter-proposal (which, at present, I can’t), I would not at this time propose lynching Hix—we need as many warm bodies in town as possible.  Even devious, suspicious-acting ones like his.

For the record,  against

Brendan: he/him

17-10-2007 20:56:10 UTC

against I’m with aaronwinborn—anyone who’s already trying to lynch the silversmith is on shaky evidential ground.

Hix:

17-10-2007 21:00:10 UTC

sb:  “we need as many warm bodies in town as possible”

Even though you claim it’s your rationale for not lynching me, I must point out that it’s not even remotely true.  We need as many warm _non-werewolf_ bodies in town as possible.  This is not your usual game of Mafia.  We don’t have as long as we want to decide who to eliminate:  the werewolves kill in real time, and may do so several consecutive times while we debate their identities.

Shadowclaw:

17-10-2007 22:16:38 UTC

against

Amnistar: he/him

17-10-2007 22:21:11 UTC

YEs, but the more people they kill, the more likely we are to pick them out :)

Tesla4D:

18-10-2007 01:05:33 UTC

against
Hix and spikebrennan both need to calm down. This won’t get us anywhere.

Besides, now that they’ve both been so vocal, I give even odds they’re both dead in two Zahndays. (Most likely the werewolves will get one, and the villagers the other…)

Kevan: he/him

18-10-2007 09:01:10 UTC

against

Amnistar: he/him

18-10-2007 13:53:35 UTC

against

Hix:

18-10-2007 14:40:25 UTC

Tesla4D, I’ve been wondering who would be the first one to say “oh, I bet the werewolves go after <specific villager(s)>”.  Are you a werewolf, or did you not get the point about how focusing the werewolves’ attention doesn’t help us?

spikebrennan:

18-10-2007 15:27:20 UTC

I have to agree with Hix here.  I’ve been looking at comments to proposals, trying to see whether any of them might really be an implicit call by one werewolf to the unknown other werewolf(s) to coordinate their target.

Tesla4d is probably the first one to come close to doing that.

Tesla4D:

18-10-2007 18:32:47 UTC

Perhaps that was a poor choice of words… Let me try again.

Only one side is going to win here. The werewolves, or the villagers. Regrettably, the only way anybody can be sure that another villager is or is not a wrewolf is after the villager in question dies. Beside that, the best we have is only watching who the werewolves and villagers kill. I *hope* all of the villagers realise this. As far as anybody else knows, Hix, spikebrennan, or I may be a werewolf. See, we’re all on shakey ground here…

So, one or two of us *may* be a wrwolf. And the rest of the village, knowing that they don’t know, can only rely on psychology. So, if one of us three dies mysteriously tonight, The immediate reaction is that it was “clearly” the work of the werewolves making sure their enemys stay silent forever, and the “obvious” reaction would be to lynch the others, because they are “clearly” werewolves…

So, all that said, we’ve been too loud already and need to shut up.

Tesla4D:

18-10-2007 18:36:59 UTC

Right. I forgot the conclusion…

On the premise that if any of us dies, the others probably will, too, and the premise that we need as many villagers alive for now as possible, it would be foolhardy to run around lynching *anybody* until after the werewolves have made themselves more apparent…

In fact, if we fall into the trap of extreme paranoia, the werewolves might even be able to win witout laying a claw of fang on any of us.

So, don’t lynch *anybody* yet.

Bucky:

18-10-2007 20:35:08 UTC

against