Thursday, August 19, 2021

Call for Judgment: Tracking Conflict

Times out and passes 5-3. -Bucky

Adminned at 21 Aug 2021 19:59:08 UTC

In the rule “Widgets”, change

Any Worker may Attach a new Widget to one of the Machines they have by paying its Cost and listing it in brackets next to the Machine’s name, i.e. “Clink [Cooling Widget]”.


Any Worker may Attach a new Widget to one of the Machines they have by paying its Cost. Widgets are listed in brackets immediately after their attached Machine’s name and (if present) Heat status mark and/or parenthesized recorded information, e.g. “Storage* (3) [Cooling Widget]”.

In the rule “Machines”, change

in parentheses next to this Greenhouse in the list of Machines


in parentheses after this machine’s name and heat status marker (if any)


in parenthesis after the machines name


in parenthesis after this machine’s name and heat status marker (if any)

Adjust the formatting of all Widgets in the Factory Layout to match their placement under the above changes. Restore any Widgets that were removed because they had parenthesized recorded information or an asterisk or apostrophe in between their listing and their attached machine’s listing, and uphold any otherwise legal widget effects that failed because of intervening content in the tracking document.

Does a Spin widget tracked as as “Spin* [Boxing Widget]” have a Boxing Widget attached? As currently worded, it does not, since the Boxing Widget is next to the heat mark rather than the machine name.


Kevan: City he/him

19-08-2021 16:38:35 UTC

Feels like we’re missing an obvious trick here in not writing “Noun with an Adjective Widget” as Adjective Noun (“Cooling Clink”, “Boxing Axe”, etc).


19-08-2021 17:35:35 UTC

I don’t think there’s a bug here – you can list multiple things next to a name, and the tracking page is a reminder of the gamestate rather than being the actual gamestate – but we may as well be explicit, so I’ll be FOR this.

It isn’t just Widgets and heat status marks that are listed next to a name, though; Storage boxes are too (and Greenhouse seeds, but that’s just a reminder rather than being an important part of gamestate). I don’t think there’s abug with those either, but if you do, you might want to adjust the CFJ to take them into account.


19-08-2021 18:12:23 UTC

version 1.1: now explicitly puts stored info after heat status and before widgets


19-08-2021 20:20:23 UTC


Kevan: City he/him

19-08-2021 20:58:29 UTC


Trapdoorspyder: he/him

20-08-2021 00:30:16 UTC


lemon: she/her

20-08-2021 01:42:42 UTC


Raven1207: he/they

20-08-2021 02:34:19 UTC


lemon: she/her

21-08-2021 03:00:22 UTC


lemon: she/her

21-08-2021 03:00:34 UTC

(oops, repeat vote)

Josh: he/they

21-08-2021 16:51:47 UTC

against I don’t wanna enact this during hiatus

lemon: she/her

21-08-2021 17:42:45 UTC

against CoV, no longer relevant

Darknight: he/him

21-08-2021 19:38:36 UTC