Thursday, March 07, 2013

Proposal: Tracking Ships

Vetoed. — Quirck

Adminned at 08 Mar 2013 09:21:28 UTC

Append to the rule “Spaceships”:

Additionally, each Captain has one section on the wiki page entitled “The Hangar” to track aspects of their Ship. The heading of every section in the Hangar consists of a Captain’s name followed by a colon and one word, the latter being the name of the Ship.

Enact a new rule entitled “Modules”:

Each Ship may have Modules Installed in it, tracked in The Hangar. Every Module has a name, a Size, Assembly Instructions, and zero or more Effects. A Captain can, as a daily action, Install a Module into their Ship by following the Assembly Instructions of the Module if their Ship’s Class is not “-”. A Captain cannot Install a Module into their Ship if doing so would make [the sum of the Sizes of all Modules Installed on their Ship] greater than [their Ship’s Hold]. Whenever a Ship’s Class changes, all of the Modules Installed on the Ship are lost. A Captain can Activate any Module installed on their Ship to perform one of its Effects by following the procedure specified in the Effect description.

Setting up an open-ended world of possibilities with Modules. No examples to get wrong this time. Hopefully we will finally be able to use Resources.

Comments

kikar:

08-03-2013 00:45:37 UTC

for

Larrytheturtle:

08-03-2013 01:24:15 UTC

for

RaichuKFM: she/her

08-03-2013 02:29:59 UTC

for

MurphEngineer:

08-03-2013 02:43:33 UTC

for

Purplebeard:

08-03-2013 07:45:10 UTC

for

Purplebeard:

08-03-2013 14:32:38 UTC

against Any admin can edit the wiki page just before enacting this and create a victory-achieving Module.

RaichuKFM: she/her

08-03-2013 17:04:06 UTC

veto I’ll repost this for you, with less game-breaking lack of blankness.