Monday, March 04, 2013

Proposal: Transport Tycoon

Quorums 12-0. — Quirck

Adminned at 05 Mar 2013 22:44:02 UTC

Create a subrule to “Resources” entitled “Supply and Demand”:

Captains have additional trades available to them, depending on their Position:

* A Captain in a Red Sector may spend 1 Dilithium to obtain 1 Tritanium.
* A Captain in a Green Sector may spend 1 Aluminum to obtain 2 Dilithium.
* A Captain in a Silver Sector may spend 1 Tritanium to obtain 2 Silver.
* A Captain in a Yellow Sector may spend 1 Silver to obtain 1 Gold.
* A Captain in a Turquoise Sector may spend 1 Gold to obtain 2 Aluminum.
* A Captain in a Black Sector may forfeit their Daily Action of Jumping to obtain 1 Aluminum.
* A Captain in a Orange Sector may spend 4 Gold to obtain 3 Dilithium and 3 Tritanium.
* A Captain in a Purple Sector may spend 4 Aluminum to obtain 3 Silver and 3 Gold.
* A Captain in a Magenta Sector may spend 3 Resources to obtain 2 of any Resource.

Freighters can buy in bulk to take full advantage of the exponential growth, Scouts can use this to quickly find the resources they need and Fighters gain some juicy Raid targets, or may opt to join the trading game.



03-04-2013 15:23:46 UTC

for Interesting. I’ll have to run balance checks, but that can wait until later…


03-04-2013 16:12:44 UTC



03-04-2013 16:40:24 UTC



03-04-2013 16:41:52 UTC

imperial Turquoise -> Purple -> Turquoise is a little too powerful, IMO.  Other than that, I like how you can gain resources by trading.  Maybe nerf Purple to 2 Silver and 2 Gold?


03-04-2013 17:01:23 UTC



03-04-2013 17:46:24 UTC

for Although we should nerf Purple.

Kevan: HE/HIM

03-04-2013 18:08:22 UTC


Josh: HE/HIM

03-04-2013 18:17:30 UTC


quirck: HE/HIM

03-04-2013 18:59:33 UTC



03-04-2013 21:19:46 UTC

imperial I agree, that parts of this seem broken, but otherwise it’s a good idea.


03-04-2013 22:47:44 UTC

for I’m interested in how you came up with the numbers. Did you look at the number of Sectors of each color, now that most are known?


03-05-2013 09:23:34 UTC

Skju: I started with a chain of Aluminum-Dilithium-Tritanium-Silver-Gold-Aluminum and tweaked the numbers until the exponential growth factor felt right. This looks to be turning into a hectic arcadey dynasty; a high turnover in resources accommodates that and means you’re not out of the game if you join late or lose your ship to bad dice.