Proposal: Un-OP-ing the Goalie
Self-killed. Failed by Kevan.
Adminned at 02 Oct 2014 06:51:25 UTC
In Rule 2.2.1 “Kicking the Ball” replace all instances of “DICE3” with “DICE12.” In the same rule, change all instances of the number “2” to the number “11” and all instances of the number “3” to the number “12.”
In Rule 2.10 “The Method of Scoring:
Replace all instances of “DICE10” with “DICE15.” Replace all instances of “DICE40” with “DICE32.”
After “Afterwards, the Ball is removed from the Shooting Player” add the phrase
and the Shooting post is considered closed.
The game isn’t interesting if scoring happens once in a blue moon. Using the calculator so nicely provided by Eritivus, I found numbers that hopefully will be more balanced. The final change isn’t really related, but I wanted to put it in to make the rules as clear as possible.
Comments
Sprucial:
Would replacing the number “2” with the number “11” change the 2 in DICE12 as well?
Anyway,
Eritivus:
What happens if the result of the DICE12 is between 2 and 10 inclusive?
Sylphrena:
Eritivus: Under the current system, nothing. If it looks like this will pass, I’ll make a proposal to a roll of [2,10] the same as a roll of 1.
Sprucial: I said “number” and the 2 in 12 is a digit. (I’m going to assume that’s how this works because the other way is just silly.)
Eritivus:
Nothing, except that the Kicking player gets a Kick (even if Tiki-Taka passes)? If so, without Tiki-Taka, under this version, Kicking players get 12 Kicks per GNDT session, on average. With Tiki-Taka, 6 Kicks.
Are throw-ins common? Intuitively, I’d expect a 10/12 success rate to make building up assists pretty easy.
Eritivus:
Hmm, I calculated incorrectly. I think without Tiki-Taka, it’s 6 Kicks. With, it’s 5.5.
Sylphrena:
Doctor29:
DICE111
ayesdeeef:
What does this thing even mean?
Kevan: he/him
http://blognomic.com/wiki/index.php?title=FAQ#What_does_the_.22arrow.22_voting_icon_mean.3F