Thursday, June 08, 2006

Proposal: Undo button

Times out at 4-5. -Purplebeard

Adminned at 10 Jun 2006 09:25:48 UTC

Apparently, we need something like this in the Ruleset, because twice this Dynasty, I’ve found myself in the position of finding out I’ve done something illegal, and not being allowed to fix it for the same reason it was illegal in the first place.

Add the following paragraph to Law 1.7, “Gamestate Tracking”.

If a Monk finds out that e has recently made an illegal game action, e must immediately undo all feasible changes to the Gamestate that resulted from the illegal action.  If a Monk refuses to do so, anyone may file a CfJ for the same effect.  Meanwhile, other Monks should avoid exploiting the consequences of illegal actions to make it easier to revert.

Comments

Excalabur:

08-06-2006 17:28:25 UTC

imperial We’ve always played that anyone can revert an illegal game action, especially in the GNDT.  This eliminates that option.

‘Then the LORD said to Cain, “Where is your brother Abel?”
    ‘“I don’t know,” he replied. “Am I my brother’s keeper?”’
Genesis 4:9

Hix:

08-06-2006 20:10:35 UTC

against No changes to the Gamestate result from illegal actions.  There exist no consequences of illegal actions that Monks can exploit.

Purplebeard:

08-06-2006 20:34:10 UTC

against

Elias IX:

09-06-2006 01:45:54 UTC

against

But I see another law in my members, warring against the law of my mind, and bringing me into captivity to the law of sin which is in my members.
Romans 7:23

Thelonious:

09-06-2006 07:47:40 UTC

for

Excalabur - GNDT reverting is explicitly covered in 1.7 so this proposal wouldn’t undo that.  However, it does cover the more general case of undoing errors.

Hix, I’m not at all convinced about the arguement that the blog/wiki/GNDT reflects the gamestate rather than embodying it.  If they don’t embody it then where do I go to find out the actual gamestate?

Excalabur:

09-06-2006 13:57:47 UTC

You work your way through every game action taken since the last reset.

Fun, innit?

Also, even if you make the case that the gamestate is what exists, then a clause like the GNDT gets would be more sensible than this, I reckon.

Alcazar:

09-06-2006 16:29:17 UTC

It sounds reasonable to me, honestly. If you’ve done something wrong, then you have to undo it.

for

Alcazar:

09-06-2006 16:38:21 UTC

After briefly re-reading the rules, it does seem a little redundant, 1.7 states “
All updates to the GNDT are logged - if a Monk feels that an alteration goes against the Rules (as they were at the time of the alteration), e may simply undo the effects of that alteration. If such an undoing is disputed, a Call for Judgment shall be raised. “

But I’m still for it. It makes it the specific monk’s responsibility, instead of somebody else’s.  for

Rodney:

09-06-2006 20:47:21 UTC

for If we have disputes about this we can always CFJ it.

Angry Grasshopper:

10-06-2006 00:00:41 UTC

against

Hix is on the ball again. His short (though elegant) argument bears repeating:

“No changes to the Gamestate result from illegal actions.”