Proposal: Unhidden Agendas
Fewer than a quorum not voting against. Failed 1 vote to 6 by Kevan.
Adminned at 09 Jul 2023 08:22:05 UTC
In “Initialisation Phase Two”, remove the paragraphs beginning “Each Machinist can and should Send a Schematic”, “After receiving a Machinist’s written Agendas” and “The Great Machine can and should create”.
Remove the bullet point beginning “Delete Agendas until there exists a number of Agendas”.
Replace “Once each active Machinist has Sent a Schematic and there exists a number of Agendas greater than four times the number of active Machinists” with:-
Once there exists a number of Agendas greater than four times the number of active Machinists
Enact a subrule to “Initialisation” called “Agendas”:-
The following Agendas exist:
* Destroy the System of Control.
I think I’d rather play with a deck of Agenda cards that we’d designed publicly and all knew the potential scope of, than a lot of free-text under-the-table weirdness which we likely won’t get to see until the DoV.
I’d missed the “unfairly easy or difficult to Fulfill” clause in that original rule, but even with that there’s still scope for exploit Agendas to get through: the Emperor doesn’t get to remove all the unfair ones, they have to stop when the deck size is four times the player count. Even if patched to allow freer removal, writing your own secret and completely fair Agenda and happening to be dealt it (so that you alone know that some obscure gamestate pattern is game-winningly significant) would still grant a big advantage.
(Future Terse check: This proposal easily removes more characters of rule text than it adds.)
lemon: she/her
i’m personally inclined to redex this, since i want to experiment with genuinely hidden objectives. but — i’m open to changing my mind if everyone else feels strongly about it :0