Tuesday, December 12, 2017

Proposal: United States

Self-killed. Failed by Kevan.

Adminned at 13 Dec 2017 19:09:31 UTC

Create a new rule “States” with the text:

Each Failed Experiment has a state, tracked in the GDNT, which is a string: either Escaped, Captured, or Dead. It defaults to Escaped.

If a Failed Experiment’s state is Escaped, they follow all dynastic rules and sub-rules except for “Captured” and “Dead”. Otherwise, they are treated as an Idle Player for all Dynastic rules with a name not equal to their state, except Reviving.

If a Failed Experiment’s HP is 0, their state becomes Dead.
If a Failed Experiment’s Discretion becomes 0, their state Becomes Captured.

To this rule, add three sub-rules, the first of which should be called “Captured” with the following text:

When a Failed Experiment becomes captured, and additionally as a Weekly Action, they may role 8 DICE12. If any of those dice have a value greater than their HP, their state becomes Escaped, and their Discretion becomes 30. Failed Experiments with the state of Captured automatically are ejected from the group they are currently in, and form a new group consisting only of their self.

The second sub-rule is named “Dead” with this text:

A Failed Experiment may join any Group they like, which they can switch at any time. As a Daily Action they may lower the Discretion level of every member of the group who’s state is not Dead by 5, or lower the Discretion level of the group member with a state which is not Dead and who has the lowest Discretion level by 15. If the group has more than one such member, the Failed Experiment may choose any, but only one of those who fill those requirements.

The third sub-rule is named “Reviving” with this text:

Any Failed Experiment who has more than 5 HP, 75 or more Discretion, and is a member of a group with another Failed Experiment who’s state is Dead may perform the following five part Atomic Action:

1. Make a story post with the tag “[Revive: [NAME]]” where NAME is the name of a group member who’s state is Dead.
2. Decrease their own Discretion by 35.
3. Decrease their own HP by 3.
4. [Optional] Gain a new ability, they may do this even if they already have two.
5. Set NAME’s state to Escaped, their Max HP to either 2 less than it was, or 1 (whichever is higher), and set NAME’s HP to 1.

Change this text in the rule Health:

Each Failed Experiment has an HP, which defaults to 12, has a maximum value of 12, and is tracked in the GNDT.

to this:

Each Failed Experiment has an HP, which defaults to 12, and a Max HP, which also defaults to 12. Both are tracked in the GNDT.

If a Failed Experiment’s HP is greater than their Max HP, their HP is set to their Max HP.

Ty diacebo

Comments

Madrid:

12-12-2017 21:03:10 UTC

Is “Max HP” just a name or is it also “the maximum value HP can have?”

Axemabaro:

12-12-2017 22:27:14 UTC

Fixed.

Madrid:

13-12-2017 00:25:35 UTC

for

Kevan: he/him

13-12-2017 08:58:11 UTC

If The Worse Part of Valour passes then Discretion will no longer be a game variable by the time this enacts, so most of these mechanics won’t do anything. (Arguably we would all instantly become Captured.)

What’s going on with Dead Experiments moving around between groups? Are we haunting each other?

Kevan: he/him

13-12-2017 10:09:21 UTC

I think “treated as an Idle Player for all Dynastic rules with a name not equal to their state” would also mean that Captured Experiments stopped having HP (they are idle for the purposes of the “Health” rule, and idle players don’t have HP), so they could never break free.

Trying to juggle another game variable might also be more work than we really need to do here, given that we could just say “if you have 0 HP you’re Dead, if you have 0 Discretion (or >99 Suspicion) you’re Captured”.

Kevan: he/him

13-12-2017 10:10:35 UTC

So against, but the capture/death idea seems worth implementing somehow.

pokes:

13-12-2017 12:10:06 UTC

This:

When a Failed Experiment becomes captured, and additionally as a Weekly Action, they may role 8 DICE12. If any of those dice have a value greater than their HP, their state becomes Escaped

makes it impossible for a fully-healed Experiment to escape, but trivial for a medium-injured one.

Axemabaro:

13-12-2017 12:21:37 UTC

against  will repos, but now I self kill

Axemabaro:

13-12-2017 13:17:21 UTC

Please post any more comments on this.