Proposal: United States of America
Reaches quorum, 4-0. Enacted by pokes.
Adminned at 14 Dec 2017 11:38:45 UTC
Change this text in the rule Health:
Each Failed Experiment has an HP, which defaults to 12, has a maximum value of 12, and is tracked in the GNDT.
to this:
Each Failed Experiment has an HP, which defaults to 12, and a Max HP, which also defaults to 12. Both are tracked in the GNDT under one column with the name “HP” and the form X/Y, where X is the HP and Y is the Max HP.
If a Failed Experiment’s HP is greater than their Max HP, their HP is set to their Max HP.
Create a new rule “Death” with the text:
If a Failed Experiment’s HP is 0, then for the purposes of this rule, they are considered Dead.
A Dead Failed Experiment can join any group they want without needing to make a story post. They can do this as many times as they want.
The only two Actions in the dynastic ruleset a Dead Failed Experiment can perform are the following:
As a Daily Action a Dead Failed Experiment may increase the Suspicion of every member of the group by 5, or increase the Suspicion of the group member with the most Suspicion level by 15. If the group has more than one such member, the Failed Experiment may choose any of those eligible.
The only Action a Failed Experiment who is not Dead may perform to change the values the GDNT tracks of a Dead Failed Experiment is the following five-part Atomic Action:
1. Make a story post with the tag “[Revive: [NAME]]” where NAME is the name of a group member who is Dead.
2. Increase their own Suspicion by 40.
3. Decrease their own HP by 3.
4. [Optional] Gain a new ability, they may do this even if they already have two.
5. Set NAME’s Max HP to either 2 less than it was, or 1 (whichever is higher), and set NAME’s HP to 1.Dead Failed Experiments cannot achieve Victory.
Create a new rule “Capture” with the text:
If the Suspicion of a Failed Experiment is greater than 100 for the purposes of this rule they are considered Captured.
Captured Failed Experiments are part of no group: They leave the group they are part of, and can neither form a new group nor join another group.
The values the GDNT tracks of a Captured Failed Experiment cannot be changed by any other Failed Experiment, and the only action in the dynastic ruleset they are allowed to perform is the following:
As a Daily Action, a Captured Failed Experiment may role X DICE12, where X is their Max HP. If the values of any of those dice are less than or equal to the Failed Experiments HP then their Suspicion is set to 75, their Distance is set to 0, and their hunger is set to 0.
Captured Failed Experiments cannot achieve Victory.
Last Try: If you have negative comments, and the proposal in not yet six hours old, don’t vote: I will add them as edits.
Madrid:
I’d put “the values which the GNDT tracks” instead of the “The GNDT values”, because the GNDT isn’t actually gamestate in itself. It’s just a tracker, and explicitly so: it’s the Generic Nomic Data Tracker. Being unable to change that would be annoying lol.