Monday, June 26, 2017

Call for Judgment: Unsolveable Proposals.

Reached quorum 5-0. Enacted by card.

Adminned at 27 Jun 2017 04:51:37 UTC

I’ve made two (or more, I did it so fast to dodge Twitter/Slack catching it, that I didn’t keep good track) proposals and then deleted them. Arguably, those Proposals, while deleted, still exist in formal space but cannot be interacted with - so I have two less Proposal slots and two Proposals that cannot be un-Pended.

So I can never make Proposals ever again, would deleted Proposals still count (and the same would go for anyone else in the game with two or more deleted Proposals lol) - unless I dislodge them with something like this.

(Note that the “deleted Proposals still count” issue has brought up before Here and then lightly discussed Here if it helps)

Upon enactment of this CFJ, all of Cuddlebeam’s Pending Proposals shall be Failed (because I have one or more proposals inaccessible by conventional means), then all other Pending Proposals which are inaccessible by conventional means due to electronic deletion shall be Failed as well.

Comments

Kevan: HE/HIM

06-26-2017 13:13:11 UTC

I don’t think this locks anything in perpetuity. Proposals check two things - whether a player “already has 2 Proposals pending” and whether they have “already made 3 Proposals that day”. If you post three proposals and delete them all, you don’t meet the first (you have no proposals pending) but you do meet the second (you have made three proposals in the past day).

for

But I’m puzzled as to why you aren’t making any changes to the ruleset to clarify the status of deleted posts, if you think it’s an issue that needs addressing. And this doesn’t address the issue at hand: that “inspect another Explorer’s [...] bunk by making a Story Post” triggers when that post is made, and isn’t untriggered by the post being deleted.

Cpt_Koen:

06-26-2017 13:24:40 UTC

for

Cuddlebeam:

06-26-2017 14:22:15 UTC

@Kev: I do believe that there should be a fix, I just can’t think of a good one to post right now. So I didn’t.

Cuddlebeam:

06-26-2017 17:10:53 UTC

AH! IT CAN BE SOLVED WITH COMBOS!

The expedition leader can still do all they need to via those (even the stuck proposals).

Cuddlebeam:

06-26-2017 17:16:05 UTC

(oh well I’ll just leave this here anyway)

card:

06-26-2017 17:43:44 UTC

I don’t think it can, since combos aren’t retroactive.

card:

06-26-2017 17:43:56 UTC

for

Cuddlebeam:

06-26-2017 17:47:11 UTC

...I don’t see how it would be retroactive to Fail an inaccessible Proposal, when its just there and you’re using Combos as a ladder to get to it.

card:

06-26-2017 18:06:29 UTC

Oh you mean an admin could write something like “1 Fail Proposal X”?
You’d need to know the name of said proposal and at any rate they would have to be 48 hours old before the could be failed.

Cuddlebeam:

06-26-2017 18:10:01 UTC

Yes.

And yes, I agree.

Publius Scribonius Scholasticus:

06-26-2017 22:43:00 UTC

for

Sinq:

06-27-2017 04:27:09 UTC

imperial