Tuesday, April 01, 2025

Proposal: Variable Rewards

Popular, 5-0. Enacted by JonathanDark.

Adminned at 01 Apr 2025 19:53:06 UTC

Add the following text to the (currently empty) dynastic rule “Actions”:

The Standard Reward is a publicly tracked number that can only be 1, 2, 3 or 4, and defaults to 2.

Add a new subrule, “Reward Manipulation”, to the dynastic rule “Actions”:

As a weekly action, a Nomicer can spend 1 Joker to increase or decrease the Standard Reward by 1.

In each of the dynastic rules “Golden Rule”, “Heightened Mill” and “Bounties”, replace all uses of the number “2” with “the Standard Reward”.

The dynasty disallows Nomicer-specific variables, but it’s quite light on mechanics at the moment, so I decided to add a global variable instead. “Dynastic rule” is specified explicitly because there are two rules named “bounties” (in case you were wondering, “dynastic” is not an EFF word).

Comments

ais523:

01-04-2025 06:27:20 UTC

This is a Claim Proposal, and its target is “replace” (51435 on the EFF Wordlist). Its value is 3 (both copies of “Careful Word Choice” and “[Core] Building Blocks are Non-Dynastic” contain it).

Josh: Imperator he/they

01-04-2025 07:48:17 UTC

for

Josh: Imperator he/they

01-04-2025 11:08:50 UTC

I will say that spending a Joker on it - a resource that does not regenerate - is punchy.

SingularByte: he/him

01-04-2025 13:32:52 UTC

for

JonathanDark: he/him

01-04-2025 15:03:43 UTC

for

Kevan: he/him

01-04-2025 17:50:06 UTC

for