Friday, December 09, 2022

Proposal: Variety is the spice of life

Passes 6-0. — Quirck

Adminned at 11 Dec 2022 15:48:04 UTC

In the rule “Rooms”, add the following rows to the Types table:

{| class="wikitable"
|+ Types
|-
! Name !! Characteristics
|-
| No Lights || Dark
|-
| Utility || Dark, Unlit Flashlight
|-
| Scary || Dark, Any Malfeasance
|-
|}

Having only one room type right now is making the room design dull. Also, this is a good time to discuss what room types should actually be. I went with “adjectives”, not being sure what the intention might actually be for room types. Maybe it doesn’t matter, as long as the possible types are well understood. Please use this time to correct my understanding.

Comments

SingularByte: he/him

09-12-2022 16:00:49 UTC

Honestly the actual names of the room types probably don’t actually matter. You’re the only one who can see them for rooms once the room has been made, and we can only see the lit condition and items.

Josh: Observer he/they

09-12-2022 17:32:23 UTC

What does ‘Any Malfeasance’ mean in the context of a Scary room? Can’t any Room have any Malfeasance already? Does ‘Any Malfeasance’ imply that a Scary room can have Repossession?

JonathanDark: he/him

09-12-2022 17:41:12 UTC

“Every Room Type has Characteristics, which act as default settings for the items, dark/lit states and Malfeasances that rooms of that type may have” feels like the possible Malfeasances for that room type must be stated explicitly, thus I’m stating “any” for that room type.

Do you think it’s unnecessary? I’m starting to wonder if Room Type is really useful or restrictive at all. Maybe it’s just unnecessary ruleset clutter that should be removed.

SingularByte: he/him

10-12-2022 05:39:23 UTC

Sure, I’d support a repeal.

SingularByte: he/him

10-12-2022 07:44:29 UTC

for  for the time being.

Kevan: he/him

10-12-2022 08:36:02 UTC

for

Josh: Observer he/they

10-12-2022 12:19:17 UTC

for

quirck: he/him

10-12-2022 14:51:33 UTC

for

Habanero:

10-12-2022 15:49:06 UTC

for