Friday, May 05, 2023

Proposal: Veep [Special Case]

Timed out 4 votes to 6. Failed by Kevan.

Adminned at 07 May 2023 21:11:23 UTC

Add a new Special Case rule entitled “Victory Points [Active]” as follows:

Each City Architect has a publicly tracked number of Victory Points, which defaults to 1.

A City Architect has achieved victory if they have a number of Victory Points greater than or equal to the sum of all other City Architects’ Victory Points.

With mantle passing disabled by default, it seems to me that a number of recent dynasties have struggled with the timing of when and how to propose a victory mechanic, and suspicion around whose interests such proposals best serve. Having a simple point tracker that can be hooked up when it’s ready, and a condition that is difficult to meet but can be modified by dynastic rules, seems like it would alleviate some of that.

Comments

Josh: Observer he/they

05-05-2023 21:09:19 UTC

Is this going to result in one of those scams where the enacting admin does theirs first, creating a moment where they have 1 and everyone else has none, thereby causing themselves to achieve victory?

JonathanDark: he/him

05-05-2023 21:09:57 UTC

I have a few concerns:

I worry a little bit that this will somewhat reduce the organic nature of how the dynasty evolves a win condition. A stated goal at the very beginning of the dynasty has a subtle (or perhaps not-so-subtle) influence on Proposals that would otherwise be free from having to worry about this thing called Victory Points.

It also might be hard to fit such a concept to a “last-person-standing” dynasty.

Finally, how would this work for Alliances? I know that the mantle can be passed to another player in the Alliance, but since victory must be achieved by having the sum of the VP of all other players, that would require the other members of the Alliance to deliberately keep their VP low if they want the leading member of their Alliance to win.

For the last point, even though Proposals can change that calculation, it might be worth thinking about whether or not something should be baked into the Alliance Special Case to take this into account by default.

Brendan: he/him

05-05-2023 21:36:58 UTC

[Josh] “When a Proposal is Enacted, its stated effects are immediately applied in full” seems to preclude that, to me.

[JD] I think the “organic nature” of how rules evolve toward victory is a bug, not a feature; your perspective may differ. The least contentious dynasties I can think of in recent memory have had wincons that were strongly implied by the Ascension Address, and this just offers a potential backbone to that mechanism. I’d be happy to amend Alliances, which is quite infrequently used, if this is passed.

JonathanDark: he/him

05-05-2023 21:44:33 UTC

Strongly implied is one thing, codified in a default-Active Special Case is another. I guess I’m just not yet convinced that the problem is bad enough to warrant this as a solution.

Bucky:

06-05-2023 01:28:29 UTC

against Definitely should not be default-active.

JonathanDark: he/him

06-05-2023 05:05:56 UTC

against Agreed. If it were [Inactive] [Rare] I would be more agreeable to the idea.

Josh: Observer he/they

06-05-2023 05:25:11 UTC

for Neoclassical take on an old structure that worked; well worth a look. Would happily see tweaks, including changing the tags up.

Kevan: he/him

06-05-2023 07:17:18 UTC

I’d agree with Jonathan that this would be overemphasising a particular style of gameplay. “Win instantly the moment you have more stuff than everyone combined” sets up a very distinct type of game - one that rewards a quick infinite resource scam, and where there’s an incentive to keep the bulk of players poor and/or inactive. I don’t think that’s the norm, nor should it be.

I’m also not convinced this would do anything to resolve “the timing of when and how to propose a victory mechanic”, in practice. Isn’t “hooked up when it’s ready” posing the same question? If we’d had VPs in place at the start of the metadynasty, would we have created the Cities rule saying that each City was worth one VP - or would we have instead struggled with the timing of exactly when and how to connect VPs to the dynastic game?

against

SingularByte: he/him

06-05-2023 09:08:33 UTC

against

summai:

06-05-2023 09:45:36 UTC

against I agree with JonathanDark and Kevan.

redtara: they/them

06-05-2023 11:42:05 UTC

for But would prefer it to be rare.

Chiiika: she/her

06-05-2023 20:02:39 UTC

for

jjm3x3: he/him

06-05-2023 20:08:53 UTC

Also agreeing with JohnathanDark and Kevan on this one. I think the premise, but I am afraid that is addresses a symptom and not the actual problem we have seen in the most recent dynasties.  against

Bucky:

06-05-2023 21:20:31 UTC

This has a pathological case where, if everyone’s VPs get zeroed somehow, the first player to realize it wins.