Saturday, March 10, 2012

Proposal: Victory is a fungible concept

Self-Killed. -Bucky

Adminned at 13 Mar 2012 16:18:54 UTC

On the grounds that Josh has the least fame, and thus most likely the greatest incentive to cut his hair, put the childish dreams of rock and roll behind him, get a proper job, buy a house and live a life of quiet contentment and modest success, by the passage of this proposal Josh has achieved victory in this dynasty.

Brazen, I know, but if you don’t try you don’t know.

In general I dislike ending dynasties by proposal, but I think we can probably all agree that this one isn’t going to be straightforward to fix.

Comments

omd:

10-03-2012 07:01:57 UTC

arrow

Greytyphoon:

10-03-2012 13:17:56 UTC

imperial

Cpt_Koen:

10-03-2012 13:40:52 UTC

for :’(

Alda:

10-03-2012 17:17:46 UTC

for

Clucky: he/him

10-03-2012 18:06:10 UTC

against

If you guys want to end the dynasty, it should be either randomly awarded to whoever wants to “win” or given to the person with the most fame.

Bucky:

11-03-2012 00:24:02 UTC

against .  Do a proper victory condition, please.  I’d propose one myself if Blognomic would stop redirecting me to malware sites.

Darknight: he/him

11-03-2012 01:39:10 UTC

against

Darknight: he/him

11-03-2012 01:40:05 UTC

per the two -uckys

Cpt_Koen:

11-03-2012 03:33:27 UTC

against In fact, I don’t think you’re allowed to do that.

Rule 1.4 Proposals reads:
“Any Musician may submit a Proposal to change the Ruleset or Gamestate, by posting an entry in the “Proposal” category that describes those changes (unless the Musician already has 2 Proposals pending, or has already made 3 Proposals that day).”

I do not believe that “by the passage of this proposal Josh has achieved victory in this dynasty” is something a Proposal can do.

Clucky: he/him

11-03-2012 03:45:00 UTC

victory status is gamestate. Its been done before.

Josh: Observer he/they

11-03-2012 08:13:12 UTC

Okay, so some activity has been knocked loose. s/k against