Saturday, March 10, 2012

Proposal: Victory is a fungible concept

Self-Killed. -Bucky

Adminned at 13 Mar 2012 16:18:54 UTC

On the grounds that Josh has the least fame, and thus most likely the greatest incentive to cut his hair, put the childish dreams of rock and roll behind him, get a proper job, buy a house and live a life of quiet contentment and modest success, by the passage of this proposal Josh has achieved victory in this dynasty.

Brazen, I know, but if you don’t try you don’t know.

In general I dislike ending dynasties by proposal, but I think we can probably all agree that this one isn’t going to be straightforward to fix.



03-10-2012 07:01:57 UTC



03-10-2012 13:17:56 UTC



03-10-2012 13:40:52 UTC

for :’(


03-10-2012 17:17:46 UTC


Clucky: HE/HIM

03-10-2012 18:06:10 UTC


If you guys want to end the dynasty, it should be either randomly awarded to whoever wants to “win” or given to the person with the most fame.


03-11-2012 00:24:02 UTC

against .  Do a proper victory condition, please.  I’d propose one myself if Blognomic would stop redirecting me to malware sites.

Darknight: HE/HIM

03-11-2012 01:39:10 UTC


Darknight: HE/HIM

03-11-2012 01:40:05 UTC

per the two -uckys


03-11-2012 03:33:27 UTC

against In fact, I don’t think you’re allowed to do that.

Rule 1.4 Proposals reads:
“Any Musician may submit a Proposal to change the Ruleset or Gamestate, by posting an entry in the “Proposal” category that describes those changes (unless the Musician already has 2 Proposals pending, or has already made 3 Proposals that day).”

I do not believe that “by the passage of this proposal Josh has achieved victory in this dynasty” is something a Proposal can do.

Clucky: HE/HIM

03-11-2012 03:45:00 UTC

victory status is gamestate. Its been done before.

Josh: HE/HIM

03-11-2012 08:13:12 UTC

Okay, so some activity has been knocked loose. s/k against