Wednesday, March 06, 2013

Proposal: Violin Cases

Reaches quorum and passes at 9-2. -Purplebeard

Adminned at 07 Mar 2013 06:36:49 UTC

Remove the following from the rule entitled “Resources”:

A Captain may never gain resources for free, except when explicitly permitted by Rule 2.3.

Create a new rule entitled “Arms Trade”:

Endor and Castor are on the brink of a massive conflict; both sides are enlisting the aid of smugglers to transport weaponry from the factories in sector Bellatrix. Weapons (W) are resources that cannot be traded according to the mechanics set out in the rule “Resources” and its subrules. As a Weekly Action, a Captain whose position is Bellatrix may add up to 5 Weapons to their resources. A Captain whose Position is Castor may spend a positive number X Weapons to gain (X-1) resources of the type(s) of their choice. A Captain whose Position is Endor may spend 5 Weapons to increase their Firepower by 2.

The negatronic currents that power the ion propulsion streams in Bellatrix’s weapon systems are sensitive to the gravitational fluxes found near black holes. Whenever a Captain jumps from one Black Sector to another, they lose half of their Weapons, rounded up.

This should give a little boost to Scouts, who seem to be in a weak position right now, and will hopefully spark some conflict between smugglers and raiders. I’m removing the ‘you can’t obtain stuff unless a rule says you can’ clause from Resources because it seems hopelessly superfluous and potentially messes up the new rule.



06-03-2013 15:18:07 UTC

for Sure.


06-03-2013 16:12:31 UTC


RaichuKFM: she/her

06-03-2013 17:01:19 UTC



06-03-2013 18:42:32 UTC

for Scouts do seem to need a bit of a boost.

Josh: he/him

06-03-2013 21:49:46 UTC



06-03-2013 22:06:37 UTC



06-03-2013 22:24:30 UTC

for I’m willing to give this a shot, although allowing Firepower to increase without bound may become a problem.


06-03-2013 22:44:06 UTC



07-03-2013 00:42:39 UTC


quirck: he/him

07-03-2013 06:41:52 UTC