Proposal: We are not worthy.
Timed out 5 votes to 4. Enacted by Kevan.
Adminned at 11 Sep 2011 05:05:34 UTC
Change the subrule “Victorious Return” under “Sighting” to read:
The lifeboat can be Ashore. Initially, the lifeboat is not Ashore.
If the lifeboat is Ashore, and a single Survivor (the “Spokespersonâ€) has a higher Score than each other Survivor, then the Spokesperson may declare Victory.
A Survivor’s Score is the sum of their Sanity and the number of Valuable Items they own.
Add a new point bullet to the list in subrule “Flags” to rule “Personal Belongings”:
$ Valuable
Add to Subrule “Salvaging!” under Rule “Personal belongings”:
When salvaging an Item, the Survivor who is salvaging it may add a Valuable flag to it if they think that is a particulary valuable Item in an economic point of view, and remembering the historical context. Before removing the uncertain Flag or the Item as per rule “Personal Belongings”, the Captain may remove the Valuable Flag and make the Item’s owner lose 1 Sanity.
Add a Valuable Flag to a Victorian Ring~ and Leather cased desk clock made by Curtis of Horspool~.
Getting home Sane is nice, but getting home with some money to spend is even better! This would make some really unuseful Items worth keeping.
Kevan: he/him