Proposal: We Can Fix It
Reaches quorum 7-0 and is enacted -SingularByte
Adminned at 12 Jul 2023 15:44:14 UTC
In Damage and Repair, replace “Each Megasystem has a publicly-tracked number of ‘’‘Damaged Parts’‘’ defaulting to 0” with
Each Megasystem has a publicly-tracked list of damaged Components known as its ‘’‘Damaged Parts’‘’
In either Time’s Passage or Damage and Repair, replace “increase its Damaged Parts by 1” with
add a random component to its Damaged Parts
In Damage and Repair, add the following paragraphs:
A Machinist may Repair the megasystem they inhabit: they pay 1 of a Component to delete one of that type from its Damaged Parts, and add the details to a new Repair Log entry.
As a daily action, a Machinist may Salvage the megasystem they inhabit: they add a random component and one of their choice to its Damaged Parts, and they gain a component of that chosen type.
Net changes: 14 + 12 + 369 = 395 characters. I had to drop the default for damaged parts to make it fit, but lists are empty by default anyway so it makes no difference.
The intent with salvaging is to leave it open to interpretation what exactly the objective of the salvager actually is. Are they taking components to sell? Are they breaking it for the sake of causing damage? Do they urgently need to fix somewhere else, and damaging this system is the lesser of two evils? This way it’ll be harder to tell someone’s Agenda immediately.
lemon: she/her
i like this, and think it’s good for dynastic gameplay for the reasons u explained in the comments; however, i think it might be fleshing out too much for Phase One, and it pertains to Dynastic gameplay but doesn’t add any Keys! so i’m leaning greentick, but i’m a bit conflicted.