Tuesday, January 17, 2023

Proposal: We Raid at Dawn

Reached quorum 6 votes to 1. Enacted by Kevan.

Adminned at 19 Jan 2023 08:54:51 UTC

If the Proposal “Free Trade” was not enacted, add the following text to the rule “Basic Mechanics”:

If an action is defined as Seasonal, then each Settler may only perform it if they have not already done so since the most recent Production of Resources action.

In the rule “Visitors”, add the following rows to the Visitors table:

| 3 || King

| 11 || King

In the rule “Visitors”, add a subrule titled “King” and give it the following text:

When the Onlooker gets “King” as the result for Visitor, they should roll a die in the Dice Roller with faces containing the abbreviated names of all of the factions except for Unaffiliated. If the result is anything but “Pirates”, the Onlooker should set the Visitor value to “X King” where X is replaced with this result. If the result is “Pirates”, the Onlooker should set the Visitor value to “Pirate Captain”.

Add the following bullet to the bulleted list in the rule “Buildings”:

* Fort (4 Wood, 4 Stone) Applies to the rule “Raiding”

Add the following text at the end of the rule “Buildings”:

A Settler who has a Faction of “Pirates” may not add a Fort to their Settlement. If a Settler ever changes their Faction to “Pirates”, they must remove any Fort contained in their Settlement.

Create a new rule titled “Raiding” and give it the following text:

A Settler may perform a Raid as a Seasonal action if one of the following is true:
* The Settler’s abbreviated Faction name is contained in the Visitor variable along with the word “King”
* The Settler’s abbreviated Faction name is “Pirates” and the Visitor variable is “Pirate Captain”

A Raid is an atomic action performed by a Settler using the following steps:
* Choose another Settler, called the Target, that meets all of the following criteria:
** The Target does not have the same Faction as the Settler performing the Raid
** The Target does not have a Fort in their Settlement, unless the Settler performing the Raid has the Faction “Pirates”
* Choose one item type contained in the Target’s Stockpile
* Roll a DICE6 in the Dice Roller. The result is called the Loot Amount. If the Loot Amount is more than the amount of that item type in the Target’s Stockpile, make it equal to the amount of that item type
* Subtract the Loot Amount of that item type from the Target’s Stockpile and add the Loot Amount of that item type to the Settler’s Stockpile

The arrival of a King / Pirate Captain enables raiding for their Faction. Forts stop raids, except by Pirates. That’s balanced out by Pirates not being able to build Forts, so are raid-able by anyone.

Comments

Trapdoorspyder: he/him

17-01-2023 14:05:51 UTC

Neat idea! Why use the abbreviated forms though?

JonathanDark: he/him

17-01-2023 15:02:00 UTC

Convenience mostly. I can remove that if it’s a sticking point. I just want to make sure that a player’s Faction matches some portion of the Visitor’s text.

Trapdoorspyder: he/him

17-01-2023 20:36:42 UTC

for

Josh: Observer he/they

17-01-2023 21:11:01 UTC

against

Raven1207: he/they

18-01-2023 02:54:14 UTC

imperial

Kevan: he/him

18-01-2023 08:24:48 UTC

imperial

SingularByte: he/him

18-01-2023 08:31:44 UTC

imperial

quirck: he/him

18-01-2023 12:04:08 UTC

imperial

Raven1207: he/they

18-01-2023 15:53:44 UTC

Cov for

Habanero:

18-01-2023 22:22:13 UTC

for