Wednesday, August 24, 2022

Proposal: Weights Are Not The Only Heavy Thing

Withdrawn. Failed by Brendan.

Adminned at 26 Aug 2022 13:24:59 UTC

Add a subrule to the rule “BotScript” entitled “Movement Power” as follows:

Each Bot has a Movement Power equal to its Effective Power Output minus 50% of the consumption of the chassis and every system on the bot, divided by 100 and rounded up, plus two. (For instance, a Bot whose Engine had an Effective Power Output of 1000, a Chassis consuming 250, and Systems consuming 250, would have a Movement Power of 1000 - 250 => 750 / 100 ~=> 8 + 2 = 9.)

Append to the bullet list that follows “All otherwise-legal Reactions are Resolvable, except if that Reaction:” in the rule “BotScript” the following:

* would move the Actor a number of times in a single round that exceeds that Actor’s Movement Power.

Reword the Effect of the System Lead Weight in the rule “Systems” as follows:

Passive: If a Bot with this System would be Shoved, its Shove Power is multiplied by ten times the Condition of this system. In addition, the Bot with this System has its Movement Power reduced by 2.

Append to the Effect of the System Ablative Plating in the rule “Systems” as follows:

If a Bot with this System would have a Movement Power greater than 5, its Movement Power is instead considered to be 5.

In case it’s not clear, Movement Power is just 1% of Shove Power, plus two.

Comments

Josh: Observer he/they

24-08-2022 17:56:15 UTC

Interesting. Would some systems be Cumbersome, and thus affect Movement Power?

I accept that this would usually be a follow up proposal but we’re at the end here, no need to be coy.

Brendan: he/him

24-08-2022 18:13:04 UTC

I already did make one system Cumbersome! It’s just Lead Weight. I accept SingularByte’s proposition that there should be a price for completely taking shoving off the table, I just disagree about how big the price should be. (More broadly, at the moment any bot can cross the entire field in a single action, and shoving is the only reason to have a light chassis or low-consumption equipment; reserving higher mobility for lightweight bots makes sense as a rebalance.)

Josh: Observer he/they

24-08-2022 18:32:03 UTC

Oh yeah I agree 100%, I just think eg ablative plating or even flamethrower (which is currently better than the meta seems to have realised) could also be cumbersome

Brendan: he/him

24-08-2022 18:41:17 UTC

Okay, sure, Ablative Plating is heavy now too. (Until it’s ablated.)

Josh: Observer he/they

24-08-2022 21:48:02 UTC

imperial

SingularByte: he/him

25-08-2022 04:04:26 UTC

I like the idea of nerfing individual parts, but I’m not too fond of replacing the whole movement system at the 11th hour.  against

Darknight: he/him

25-08-2022 04:39:26 UTC

against

Habanero:

25-08-2022 10:28:32 UTC

against per SingularByte

Maldor: he/him

25-08-2022 16:23:40 UTC

imperial

Brendan: he/him

26-08-2022 13:24:25 UTC

against Withdrawn.