Thursday, March 11, 2021

Proposal: Welcome To The Family

Timed Out. Fails 1-5—Clucky

Adminned at 13 Mar 2021 19:26:02 UTC

Add the following sub rule to “Factions” called “Leaders”

A Faction may have a single Elector as its Leader, which is publicly tracked. Each Faction has a Status which may be set to “Open” or “Closed”, and by default is Open. Each Faction also has an Elector List, which contains the names of zero or more Electors or Idle Electors. If the Faction is Open, this is known as a Restricted List and if its Closed it is known as an Allow List, the contents of which are also publicly tracked and is empty by default.

The Leader of a Faction may change its Status at any time. They may also add or remove the names of Electors or Idle Electors from the Elector List at any time.

If a Faction is Open, and an Elector’s name appears on its Elector List, they may not join that Faction. If a Faction is Closed, and an Elector’s name does not appear on its Elector List, they may not join that Faction.

If the Leader of a Faction goes Idle or leaves the Faction which they are a leader of, they cease to be the Leader.

If a Faction does not have a Leader, any Elector who is a member of that Faction may become its Leader.

If there are no Electors who are members of a Faction, its status always becomes Open and its Elector List becomes Empty and this information should not be publicly tracked.

As we try and make public factions matter more, making it so that randos cant crash your faction party.

Comments

Bucky:

11-03-2021 19:30:32 UTC

As written, the Leader of a faction can set their faction to “-” and still keep leadership.

Clucky: he/him

11-03-2021 20:16:17 UTC

good catch. Looks like I was able to fix it just in time!

Josh: he/they

11-03-2021 23:29:17 UTC

That’ll be an against-leaning imperial from me

Clucky: he/him

11-03-2021 23:44:05 UTC

any particular reason why?

right now factions serve this weird purpose where they aren’t actually a reflection of who you’re really working with. allowing people to join a faction and prevent other people from joining it would allow factions to become a more accurate reflection of teamwork

Josh: he/they

12-03-2021 09:32:31 UTC

For me, it cuts down on the strategic interaction in an uninteresting way - if factions are becoming more important then we should keep that settle in before killing mobility dead - but this is still a tactical issue, this the Def.

Kevan: he/him

12-03-2021 11:49:03 UTC

against Agree that public Factions are a bit pointless right now, but I don’t think this would change that.

Lulu: she/her

12-03-2021 12:22:54 UTC

against

Zack: he/him

12-03-2021 18:25:32 UTC

@Bucky the rules do not allow an Elector to set their faction to “-”, only a different faction

Brendan: he/him

12-03-2021 23:51:14 UTC

against

Raven1207: he/they

13-03-2021 03:48:53 UTC

against