Monday, June 07, 2010

Proposal: What he said. For real.

Quorumed, 14-0 -Darth

Adminned at 08 Jun 2010 21:18:12 UTC

If the Proposal “Wielding stuff, throwing stuff, enchantments, and other obnoxious things” passes, this Proposal does nothing.

Append the following text to the end of rule 2.5, “Stats and Weapons”:

There exist Armors, which are a type of item. If an @ carries an Armor, they may be wearing it.

Add a new subrule to rule 2.5, “Stats and Weapons”, titled “Wielding, Wearing, and Enchantment”, with the following text:

An @ may change their wielded weapon to any weapon which they carry, or to no weapon. An @ may only wield one weapon at a time.

An @ may change their worn armor to any armor which they carry, or to no armor. An @ may only wear one armor at a time.

The weapon an @ is currently wielding, and the armor they are currently wearing, are each tracked in GNDT columns, which both default to “None”.

All weapons and armors have an enchantment. An enchantment is an integer, and may be positive, negative or zero. If the name of a weapon or armor includes “+X” where X is a legal value for an enchantment, its enchantment is X. If the name of a weapon or armor includes “-X” where X is a legal value for an enchantment, its enchantment is -X. If a weapon or armor does not specify an enchantment, its enchantment is 0.

Add a new subrule to rule 2.5, “Stats and Weapons”, titled “Weapon List” with the following text:

The items listed in this table are weapons, with damage and type (melee or ranged) as specified:
{| border="1"
|-
! Name !! Type !! Damage ((dice)D(sides))
|-
| two-handed sword || melee || 3D6
|-
| axe || melee || MDN
|-
| dagger || ranged || XDY
|-
| mace || melee || 1D6
|-
| short sword || melee || 1D8
|-
| quarterstaff || melee || 1D6
|-
| longsword || melee || 1D12
|-
| dart || ranged || 1D2
|}

Whenever an @ fights in a ranged encounter while wielding a ranged weapon, they decrease the number of that weapon they carry by 1.

Where M,N,X, and Y take on the values specified in the EVC to this Proposal of the RNG. If the RNG does not specify a value for any of the above letters, it defaults to 1.

Add a new subrule to rule 2.5, “Stats and Weapons”, titled “Armor List” with the following text:

The items listed in this table are armors:
{| border="1"
|-
! Name
|-
| ring mail
|-
| small shield
|-
| robe
|-
| leather armor
|-
| cloak of magic resistance
|-
| Hawaiian shirt
|}

Change:

The result of the die roll (whichever is used) is the Damage Dealt.

in Rule 2.8 to:

The result of the die roll (whichever is used), plus the enchantment of whatever weapon the @ wields, minus the enchantment of any armor worn by whatever the @ is fighting, is the Damage Dealt.

Change:

The RNG shall role XDICEY in the GNDT where X is the Monster’s Dice and Y is the Monster’s Sides, and decreases the @‘s HP by the result.

in Rule 2.8 to:

The RNG shall role XDICEY in the GNDT where X is the Monster’s Dice and Y is the Monster’s Sides, subtract from that the enchantment of any armor the @ is wearing, and decreases the @‘s HP by the result.

Rename rule 2.5 “Stats and Weapons” to “Stats, Weapons, and Armors”.

 

If at least half of the EVCs to this Proposal do not contain the phrase “daggers do both”, then the rest of this Proposal does nothing.

Change:

A Weapon can be ranged or melee

in rule 2.5 to:

A Weapon can be ranged and/or melee

Change:

and may not Fight a Monster in a Melee Encounter if they are wielding a ranged weapon.

in rule 2.8 to:

and may not Fight a Monster in a Melee Encounter unless they are wielding a melee weapon or are not wielding a weapon (are unarmed).

Change the type of the weapon “dagger” in the table in rule entitled “Weapon List” to “melee/ranged”

Allowing an @ to wear/equip different types of armor/weapons to different equipment slots is beyond the scope of this proposal, and should be implemented later. (how to do so is left as an exercise for the reader.)

Also, there are two mutable effects to this proposal - everyone should either put “daggers do both” or not, your choice, and the RNG should specify the values for axes and daggers. I made sane defaults if you don’t, however.

Comments

lilomar:

07-06-2010 19:09:40 UTC

for EAV
daggers do both

Put:

07-06-2010 19:32:27 UTC

for

ScrumHalf:

07-06-2010 19:38:00 UTC

for EAV
daggers do both

Freezerbird:

07-06-2010 19:47:26 UTC

for daggers do both. ‘Scuse my ignorance, what does EAV mean?

ScrumHalf:

07-06-2010 19:49:39 UTC

My mistake, I meant EVC.

EVC = Extended Vote Comment
EAV = Explicit Author Vote

lilomar:

07-06-2010 19:51:26 UTC

Explicit Author Vote. As in, “if you see this, don’t mistakenly count it as an extra vote, I’m the guy who wrote the proposal in the first place.”

I’m not sure why ScrumHalf put that, except possibly he was confused with EVC or Effective Voting Comment, eg-the comment your vote is in.

The reason I used an EAV, instead of letting my vote be implicitly for, as it would be if I didn’t post a vote, is that I wanted to HAVE an EVC to put “daggers do both” in, which I wouldn’t using the implicit method.

Klisz:

07-06-2010 20:18:55 UTC

for daggers do both

lilomar:

07-06-2010 20:30:09 UTC

@Darth Cliche - Could you specify the stats for axes and daggers, please? so we don’t run around with axes that do one point of damage.

I would have put those numbers in myself, but, not having played nethack, wanted to leave it up to you.

Klisz:

07-06-2010 20:38:52 UTC

RoV for daggers do both M=1 N=4 X=1 Y=3; sorry, missed that part of the proposal.

You can find stats for various NetHack stuff at http://nethack.wikia.com - just type in what you want to look up into the box.

scshunt:

07-06-2010 22:02:15 UTC

imperial

Freezerbird:

07-06-2010 22:52:08 UTC

Gotcha

Galdyn:

07-06-2010 23:00:20 UTC

for daggers do both

Bucky:

07-06-2010 23:17:18 UTC

for
daggers do both

Darknight: he/him

07-06-2010 23:30:40 UTC

imperial

Anonyman:

07-06-2010 23:43:34 UTC

for
Daggers do both.

ais523:

08-06-2010 14:52:23 UTC

for daggers do both (because after all, in NetHack, they do).

Tiberias:

08-06-2010 16:40:37 UTC

imperial daggers do both (do I need to put this here, or does the DEF vote do that for me?)

Hix:

08-06-2010 18:20:46 UTC

(You need to do that)

Jumblin McGrumblin:

08-06-2010 20:48:10 UTC

for daggers do both

Qwazukee:

09-06-2010 03:54:03 UTC

imperial