What Is Victory, Really?
In Josh’s DoV, ais suggested that achieving victory is not gamestate and thus not actionable via a Proposal enactment. If that were true, how could any dynastic rule specify a way for a player to achieve victory that would be regulated by the ruleset? Is the achievement of victory a special non-gamestate “condition”?
I’d like to understand this more and determine the nature of achieving victory as currently defined by the ruleset.
Josh: Imperator he/they
I think ais is just wrong tbh.