Tuesday, March 10, 2009

Proposal: When Life Gives You Grens

Self-killed, and shipping home.

Adminned at 11 Mar 2009 14:36:44 UTC

[ Adding a new weapon, and simplifying the get/drop mechanic while I’m there. ]

Add a new subrule to Rule 2.2, titled “Grenade”:-

A Grenade has a damage rating of 10, and an ammo rating of 5. Ten Grenades are available.

When using a Grenade in a Skirmish, the Soldier using it must remove it from their holster.

In Rule 2.2, replace the paragraph beginning “A Soldier may exchange either or both of their weapons” with:-

A Soldier may remove a weapon from their holster at any time.

And replace “A Soldier may add a weapon to their holster at any time” with “As a weekly action, a Soldier who is not a Friendly Combatant in a Skirmish may add one or two weapons to their holster”.

And remove the bullet point beginning “It is a breach of martial law to lose a weapon or other non-Ammo munition.” from Rule 2.7.2.1 (No Wasters), as there’s no meaningful way to “lose” a weapon - either you’re throwing a grenade, or you’re putting a firearm back into the pool of available weapons.

Comments

Klisz:

03-10-2009 18:37:32 UTC

imperial  Giant proposals.

dogfish:

03-10-2009 18:41:42 UTC

for

Devenger:

03-10-2009 20:28:01 UTC

for

Wakukee:

03-10-2009 20:56:28 UTC

for I’m not crazy about it though…

Rodlen:

03-10-2009 22:41:04 UTC

for

Clucky:

03-11-2009 18:41:35 UTC

for

Qwazukee:

03-11-2009 20:27:19 UTC

against

Kevan:

03-11-2009 21:33:08 UTC

against  against  against Self-kill. War is over.