Friday, November 15, 2019

Proposal: Where Is Thy Sting?

Reached quorum 4 votes to 0. Enacted by Kevan.

Adminned at 15 Nov 2019 22:18:10 UTC

If “Divine Grace” passed, replace “they Die and remain Dead” with “they become Unconscious and remain so”, then replaced “Dead” with “Unconscious” throughout the dynastic ruleset.

The concept of player death maybe works with an occasional desperate Revival on the floor of the cathedral, but starts to feel narratively silly when every Adventurer also gets automatically revived at the start of each new battle. I think the story works better if only one weird thing is happening to a bunch of otherwise mortal humans.

Comments

The Duke of Waltham:

11-15-2019 09:19:30 UTC

I thought of this dynasty as a heightened state, where the forces of Good and Evil do battle through the Adventurers… But I think it’s better as you suggest.

The Duke of Waltham:

11-15-2019 09:29:51 UTC

Might I suggest adding to the proposal an amendment?

“If the HP of all Adventurers other than the Monster is zero, the Monster may set its Havoc to 1000.”

to

“If every Adventurer other than the Monster is Unconscious, the Monster may set its Havoc to 1000.”

It’s the same thing but better applies the new concept and clarifies what happens when the Vanguard dies without someone else to pass the torch to (we’ve already established that all parts of an AA take effect at its end, which would include fainting).

The Duke of Waltham:

11-15-2019 09:31:43 UTC

Even better, “set its own Havoc to 1000”. Just to be on the safe side.

The Duke of Waltham:

11-15-2019 10:56:37 UTC

for

Cuddlebeam:

11-15-2019 11:10:03 UTC

imperial

Kevan:

11-15-2019 11:24:22 UTC

[Duke] Ah, afraid I didn’t have a chance to consider that amendment, but it’s probably better to have kept this as a pure flavour proposal. Shouldn’t put pressure on people to vote for a flavour change in order to also apply a minor fix.

The Duke of Waltham:

11-15-2019 12:44:11 UTC

Fair enough.

TyGuy6:

11-15-2019 15:45:41 UTC

for