Tuesday, June 29, 2010

Proposal: Who Likes Loot?

Times out and is Enacted, 4-1. - lilomar

Adminned at 01 Jul 2010 12:58:48 UTC

Change the following text in rule 2.11 from

When they do so, they Find Treasure.

to

when they do so, they must choose to either Find Treasure or Find a Corpse.

When an @ Finds a Corpse they role DICEZ, where Z corresponds to the number of items listed in the section of Wiki page entitled “Loot” that corresponds to the Dungeon Level the @ is on. The item on the list that corresponds with the result of DICEZ is then added to the that @‘s inventory.

In rule 2.2 “Death” change the following text from

When this happens, that @‘s Inventory and Discovery List are emptied, and all of that @‘s Transient GNDT stats are reset to the default values for a new @.

to

When this happens, the items that are in that @‘s inventory (except any item with Amulet of Yendor in its name) are added to the section on the wiki page entitled “Loot” that corresponds to the Dungeon Level the @ is on, then that @‘s Inventory and Discovery List are emptied, and all of that @‘s Transient GNDT stats are reset to the default values for a new @.

add a new column to the basic monster table entitled “Drops” and another new column entitled “Drop Rate”. Set values in “Drops” to None and values in “Drop Rate” to 0.

Change the following text in rule 2.4 “Basic Monsters” from

The table at the end of this rule is the Basic Monster Table. The Columns in the tables describe a monster’s internal ID (a number), name (text), hit points (formula that may include DICE rolls), damage (number of Dice and Sides), a speed (one of Sessile, Slow, Medium, Fast, Very Fast), Intelligence (Yes or No), and Magic (Yes or No).

to

The table at the end of this rule is the Basic Monster Table. The Columns in the tables describe a monster’s internal ID (a number), name (text), hit points (formula that may include DICE rolls), damage (number of Dice and Sides), a speed (one of Sessile, Slow, Medium, Fast, Very Fast), Intelligence (Yes or No), Magic (Yes or No), Drops (an Item on the Basic Armor/Weapon/Potions Tables), and Drop Rate (a number between 0-100).

Change the following text in rule 2.7 “Monsters” from

A Monster is a type of game entity; each one has a number of HP and an amount of Damage, which is two integers (a number of Dice and a number of Sides). A monster also has a number of XP. A Monster’s XP is always equal to that Monster’s initial HP, times that Monster’s Dice, times that Monster’s Sides, divided by three and rounded down, or 1 if the result is less than 1.

to

A Monster is a type of game entity; each one has a number of HP and an amount of Damage, which is two integers (a number of Dice and a number of Sides). A monster also has a number of XP. A Monster’s XP is always equal to that Monster’s initial HP, times that Monster’s Dice, times that Monster’s Sides, divided by three and rounded down, or 1 if the result is less than 1. Monsters may also have drop and a drop rate. A Monster’s drop must be an item or items found in the Basic Armor/Weapons/Potions Tables. A Monster’s drop rate must be a number between 0 and 100, inclusive. If a monster’s drop or drop rate is not specified then the drop rate defaults to 0.

Add the following text to the end of rule 2.7 “Monsters”

When a monster ceases to exist the @ that killed the Monster roles DICE100. If the result of the dice roll is less than the Drop Rate for that monster, then the item(s) that are specified in that monster’s drops are added to the section on the wiki page entitled “Loot” that corresponds to the Floor the monster was on.

Change the following text in Rule 2.5.2 “Weapon List” from

Whenever an @ fights in a ranged encounter while wielding a ranged weapon, they decrease the number of that weapon they carry by 1.

to

Whenever an @ fights in a ranged encounter while wielding a ranged weapon, they decrease the number of that weapon they carry by 1 and add 1 of that weapon to the list in the section of the wiki page entitled “Loot” that corresponds to the Dungeon Level the @ is on; unless the ranged weapon contains the words “spellbook” or “wand”.

Create a wiki page entitled “Loot” that has 10 sections. The first section is entitled “1” and the next is “2” and so forth with the last being “10”. These correspond to the Dungeon Level of the same number.

this adds a new mechanism when you loot the room, allowing you to find items on the ground. It then allows for the tracking of said item, that can be dropped in various ways.

If you find any flaws in it please comment.

Comments

lilomar:

29-06-2010 19:58:39 UTC

for No bugs that I see.

Darknight: he/him

29-06-2010 22:30:25 UTC

imperial

Bucky:

01-07-2010 05:04:17 UTC

for

Qwazukee:

01-07-2010 17:20:53 UTC

against