Friday, July 02, 2010

Proposal: Who likes to have Status?

Times out 5-0 and is Enacted. - lilomar

Adminned at 03 Jul 2010 20:52:13 UTC

Add the following text to the end of the first paragraph of rule 2.7 “Monsters”

A monster may also inflict a status. Statuses that monsters can inflict are: Stunned, Confusion, Hallucination, Blind, and Slime.

Add the following text to the end of rule 2.7 “Monsters”

When a Monster that can inflict a status fights back, roll DICE4, if the result of DICE4 is a 1 the @ that fought the monster adds the status that corresponds to the status that the monster can inflict to their status in the GNDT.

Add a subrule to rule 2.10 “Status” entitled “Confusion”

If an @ is confused then when attacking that @ rolls DICE2 with their attack, if the result of DICE8 is 1 their attack succeeds, if it is a 2 roll DICE8 if the result is 1-3 their attack misses completely. If the result of DICE8 is 4-7 their attack misses but the monster fights back. If the result of DICE8 is 8 than their attack succeeds. An attack that misses deals 0 damage to the monster. Confusion wears off after 48d2 hours

 

Adding the mechanism allowing @s to become inflicted with previously listed statuses. Feel free to add the actual effects of other statues if you have the inspiration/time. Brief descriptions of them provided by bucky are.
Stun makes all your moves go in a random direction
Confusion is a weaker stun that only happens half the time
Hallucination makes you unable to recognize enemies or items on the floor
Blind keeps you from detecting monsters that aren’t next to you.
Slime kills you after time.
If you have questions about how they specifically work or would translate into Blognomic, then i suggest you talk to someone who has played nethack before (not me, maybe bucky),

Comments

Bucky:

02-07-2010 02:13:52 UTC

for

lilomar:

02-07-2010 02:41:11 UTC

for

Darknight: he/him

03-07-2010 02:04:00 UTC

for

dbdougla:

04-07-2010 02:56:26 UTC

for