Call for Judgment: Wielding and wearing
Reached quorum 4 votes to 0. Enacted by Kevan.
Adminned at 12 Feb 2018 08:51:04 UTC
The current ruletext related to wielding and wearing is the following paragraph:
One Supply in each Resident’s Inventory may be Wielded by that Resident (recorded with an exclamation mark after the Supply’s name in the Inventory), and any number of Clothing Supplies in a Resident’s Inventory may be Worn by that Resident (recorded with an asterisk after the Supply’s name in the Inventory); by default, Supplies are neither Wielded nor Worn. A Resident may change which Supplies they are Wielding and/or Wearing, as a Craction. When a Supply leaves a Resident’s Inventory, it ceases to be Worn or Wielded by that Resident.
I believe this means wielding or wearing an item necessarily requires a craction. The conversation here https://blognomic.com/archive/lockbox_craction_lack_fix goes in this direction (and note that Cuddlebeam gave the craction-limited version to say the items would be worn. Had they thought at the time that items could be worn at any time it was simpler to state that).
In the current crate, Cuddlebeam hit Card twice without having wielded their Crowbar and PineTreeQ hit Card twice but wielded their Nailed Board beforehand without counting that as a craction. If we interpret the rule as I do, than they should have spent a craction to wield before hitting.
If this CfJ is enacted, then all actions currently performed on the crate are considered to not have happened and the effects of those actions are undone.
Furthermore, in the ruleset replace ” A Resident may change which Supplies they are Wielding and/or Wearing, as a Craction” with:
A Resident may change which Supplies they are Wielding and/or Wearing, as a Craction, and this is the only way to change which Supplies are wielded or worn.
Madrid:
This was posted while I was writing my CFJ so its just unfortunate coincidence that we now have two CFJs for the same thing.
I think my CFJ is a much simpler compromise, anyways. No undoing of the crate, we just set the values to how they would be if we didn’t do the attack plan and all solved.