Proposal: Wind Factor On the Arrow of Time
Failed by Kevan - self-killed. @ ~07:30 on 9th july 2006
Kevan hit the wrong option—this had a tickmark. I corrected same—Excalabur
Adminned at 09 Jul 2006 03:46:07 UTC
I propose the following be appendedto the “arrow of time” ruleset:
A Traveller may not propose a Local Rule which directly increases influence. However, a Traveller may still create Local Rules that indirectly increase influence. Indirection is defined as a Local Rule which changes a Traveller’s status in such a way that a non-Local Rule may increase influence. A Traveller may only claim victory because of a Local Rule’s indirect effect.
As is worded, This only affects Local Rules proposed after this comes into affect. Examples would be:
A global rule: While a Traveller is a Morlor then he has 5 additional influence.
or
A global rule: While a Traveller is a Morlor may attempt to claim victory
A local rule: Any Travellers local to this rule are Morlors.
This allows global players to keep checks on those outside of range. I could see Artifacts of Time (see: other proposal) being created locally and yet give benefits due to a global rule which allows for it, as an example.
Bucky: